Agarwal. C & Thakur. N 2014, ‘The Evolution and Future Scope of Augmented Reality’, Department of Computer Science and Engineering, Vol 11, Issue 6, No 1, India
This paper evaluates the research being done within Augmented Reality, suggesting new ways of partnering this with technology in day-to-day tasks. It discusses the advantages and disadvantages of using this technology, and how various fields, including education, are already using Augmented reality. It suggests that “augmented reality enables computer generated virtual imagery to exactly overlay physical real world objects in real time”. Argarwal and Thakur outline the history and trends of augmented reality which is beneficial information towards the group report, giving us background facts and data. This piece holds information that will be used to develop the main ideas of the report, with the section of enabling technologies being the key points. After explaining this, the paper looks at display technologies being a limiting factor in the development of augmented reality systems. There has been no successful attempts at this, which is vital information that the group needs to know. Looking at education in the article, it suggests that augmented reality applications can supplement a standard curriculum with elements such as text and audio being available to students through the technology. The limitations however are the portability and outdoor use, tracking and calibration, latency, depth perception, data density, social acceptance and adaptation and long-term use. To have the ability to transform disciplines such as education, augmented reality must push past these limitations in order to be successful. These are things that the report will be looking at closely. This article explores in depth evaluations of different displays, the tracking techniques (tracking user’s viewing orientation), user interface and interaction, existing applications, the development of new applications and the limitations of augmented reality technologies.