Samuel, via Potts and Murphie, wonders where culture ends and technology begins. I think today, certainly in the first world, to think one is separate from the other has all the hallmarks of a myth of...Read More
It's a good way to approach it, and it also illustrates a range of political and cultural changes (the factories are now 'somewhere else', but technology is less of an outside evil than something well...Read More
Abby thinks games maybe are like stories and argues that "the user is always the protagonist". I'd agree with that 100% and then ask how many stories have you read/watched where you can even make t...Read More
Though the thing to take away is the long tail point, what lies in the tail is greater than what lies at the big end, so for online stuff something important is that while it might seem obvious that t...Read More
Just as an interactive narrative that has a small moment of game play in it probably doesn't make it a game. ... If people talk about it in terms of how you play it, and what you need to do in room X...Read More
Good questions open ended answers (it's a fool's paradise to think there are yes no answers to many of these questions). Play is not the same as a game, a game is, basically, competitive play and it...Read More
I rank other people's comments and those who consistently seem to be highly rated by others will be elevated in terms of authority in, and by, the system (this is essentially a slashdot system as th...Read More
It is trivial to make games that you can't necessarily win, but they are still rule governed, procedural (e.g. turn taking) and about the accruing of points, even where the game doesn't call them poi...Read More
Molly picks up my post about recommendation systems and notes that she hates the ads on Facebook but likes Spotify. Exactly, the former is only selling ads, not recommendations of what other peop...Read More