Project Brief 4: Final Reflection

Project Brief 4 – Final Reflection

From the beginning of the semester, the ‘Old’s Cool’ studio provided fascinating insight into the past forms of media. I wanted to be in this class to learn about old media technology. Simply due to the fact that my main interests are all related to the media industry, I have had a basic understand of new media technologies from a young age and so I wanted to learn about the roots of the principles I use today. The internet age we exist in today ensures that children growing up right now are capable with some sort of technology. Most homes in the Western world have some sort of electronic device, usually a computer, tablet or smartphone. This was corroborated in a study undertaken in 2009 by the British Journal of Educational Training in which they found that “every participating family had at least one home computer and broadband access to the Internet. Each had at least one TV set, mobile phone and game console.” (Mcpake et. al, 2013, pg. 421)           Having a society so dependent on technology, I believe it is vital to understand the origins to inform our future experiences.

During classes, as we explored the old media technologies, I always had the urge to share my experiences online. When we experimented with the Lumen Prints, I made sure to take a photo of them so I could share the results on Instagram. I wanted to further explore this urge, which led me to project brief two in which I researched a person’s relationship with media content and the online social media experience. The ease of use and the high level of control combine to make the online experience so inviting to millennial consumers. “We have entered an era of media convergence that allows the flow of content across multiple channels” (Veglis, 2012, pg. 314) and this allows for communities to be created easier than ever before. To foster an online community, users constantly update their profiles, posting pictures and videos to add to the endless stream of information.

During project brief three, I created a video based on the craft of running a dive bar and creating unique alcoholic shots to explore the way humans create a community away from their computer screens. “Society is essentially the network of transactions, exchanges and interactions between individuals and families, and in some contexts, between organizations, groups or institutions” (Sinha, 2014, pg. 50) and most humans thrive when they are a part of a community. My take away from this project was that I wanted to explore how social media has changed the way communities develop as the next step in social growth.

This goal transferred over to project brief four where I joined a group with Adrian and Cody. They presented the idea of creating an 80’s style talk show as a way to explore the aesthetic development of video from old to new media. The television talk show has undergone a lot of changes since its inception in 1951 and “in a sense TV talk shows have been evolving together with technological developments, social changes and moods” (Piotrowicz, 2013, pg. 609). Being a cultural touchstone for many adults, American late-night talk shows follow a similar format; the host’s opening monologue commenting on the day’s events, followed by a few interviews with celebrities promoting their latest wares.

The TV talk show genre is a product of the twentieth century broadcasting, “built up on the tradition of entertainment and news […] that encompasses forms of conversation and communication and evolves around talk” (Piotrowicz, 2013, pg. 610). The continued progression of new media technologies, such as online streaming through websites like YouTube, have granted users the ability to control the content they consume based around their own personal schedule. Due to the current American political climate, The Late Show with Stephen Colbert has gained a large surge in popularity due to his politically charged conversations. Yet, with the amount of content available across a variety of platforms, the social discussion continues in online spaces as his monologues and interviews are uploaded online. This allows audiences to watch specific segments at their own leisure with the ability to share the video with whomever they like, furthering the shows reach.

The internet defines the new media generation, supporting the old media principles by giving them a new platform in which it is easier to find a new audience. A clear way to see new media’s effects is to examine how advertisers utilise the technology. Old media marketing considered an audience en masse, grouping their consumers together. “As advertisers see it, traditional mass media bring and sell their audiences to organizations, but in that process they also perform a role of gatekeepers, performing agenda setting, framing, and priming, and agenda building, cutting, and melding” (Zerfass et. al, 2016, pg. 506). New media audiences have the freedom to choose the media they consume and so advertisers treat them as separate customers, targeting individuals with specifically curtailed messages based on information gathered through the user’s online footprint.

I wrote two advertisements for our final video based on a time-traveller from the year 2017 arriving in the eighties in an attempt to explain Facebook to someone with no knowledge of social media. The tone of the ads are in line with the exaggerated lunacy of the rest of the piece but they also explore the changes social media has had on society. Getting in touch with friends is now as easy as pushing a button on a phone, making it easier to grow a community but arguably losing the cohesion face-to-face discussion elicits in a relationship.

Our fourth project brief aims to humorously explore the way in which old media principles have been changed by the emergence of internet culture. The talk show has evolved along with audience desires throughout the decades, changing the way it delivers segments to audiences. The genre is so common that spoof versions of those shows have generated dedicated audiences as well. In addition, “the proliferation of new media has allowed more people to take part in content creation” (Chao-Chen, 2013, pg. 183) and the explosion of social media as the norm for millennials is proof of the impact of these modern principles. As new media continues to remix and adapt old media techniques and principles, it is important to continue to understand the roots of our information society.

 

Bibliography

Chao-Chen, Lin (2013) ‘Convergence of new and old media: New media representation in traditional news’, Chines Journal of Communication, pp. 1 – 19

Mcpake, Joanna; Plowman, Lydia; Stephen, Christine (2013) ‘Pre-school children creating and communicating with digital technologies in the home’, British Journal of Educational Technology, vol. 44(3), pp. 421 – 431

Piotrowicz, Magdalena (2013) ‘American TV Talk Shows as Sicko Circuses of the 21st Century, International Journal of Arts & Sciences, vol. 6(3), pp. 609-625

Sinha, Sitabhra (2014) ‘The Importance of Community Studies’ Microeconomics, vol. 2(1), pp.49-61

Veglis, Andreas (2012) ‘From Cross Media to Transmedia: Reporting in Newspaper Articles’ Publishing Research Quarterly, vol. 28(4), pp.313-324

Zerfass, A.; Verčič, D.; Wiesenberg, M. (2016) ‘The dawn of a new golden age for media relations?: How PR professionals interact with the mass media and use new collaboration practices: How PR professionals interact with the mass media and use new collaboration practices’, Public Relations Review, vol. 42(4), pp. 499 – 508

 

 

 

Old’s Cool – Project Brief 4: Work in Progress Report #2

Adrian, Cody and I have set out to create a series of comedic satirical videos in the vein of Adult Swim content. I have just gotten over a cold which placed us behind schedule but I have just written a couple of mock advertisements which we will film within the next couple of days. The two ads I wrote centre on a time traveller coming from the year 2017 all the way to the 1980’s to tell a random citizen about the “wonders of the internet and world’s most popular social media website, Facebook”. Playing up the 80’s C-Grade late night television spots, the ad is purposely undercooked with bad editing and a half-baked idea. The premise for the skit does not hold up under much scrutiny, which will make it funnier to the viewer and satirise the 80’s aesthetic.

The centre-piece of our video are the talk show segments which will highly exaggerate motifs and premises common in the era. In aiming for funny content, the crux of these scenes hone in on nonsensical antics to highlight the evolution of the talk show and television as a whole. “Since 1951, when the first TV talk show was aired on American WJZ-TV, this cultural phenomenon has gained an astronomic number of supporters and probably an equally large number of opponents all over the globe” (Piotrowicz, 2013, pg. 609). Beginning as discussion panels focused on the debate over crucial points concerning every facet of American life, it has evolved considerable since then. The genre is so familiar to people from the Western world that the sub-genre of satiric talk shows has taken on a life of its own through programs such as The Eric Andre Show and Space Ghost: Coast to Coast, both of these particular spoof shows aired on Adult Swim. This is just a microcosm of the genre’s evolution as a programming block that only airs once Cartoon Network’s target audience of children between the ages of seven and fifteen have gone to sleep, hosts programs with dedicated audiences based on a premise which is making fun of another genre.

Audiences have evolved from the mindset established by old media principles. I explored this development during Project Brief 2 as I researched how media has narrowed its focus to examine its audience as individuals instead of a single minded mass of consumers. This is why we wanted to include a segment of our project focusing on how the past would view the concept of online social media applications such as Facebook and Twitter. One of the most intriguing elements of an interactive social media application “is the degree to which such environments allow individual user feedback to affect and be incorporated into the stream of presented information” (Southwell & Lee, 2004, pg. 645). With our final project, Adrian, Cody and I have written sketches that will explore these ideas, while also being entirely ridiculous.

 

Bibliography

Piotrowicz, Magdalena (2013) ‘American TV Talk Shows as Sicko Circuses of the 21st Century, International Journal of Arts & Sciences, vol. 6(3), pp. 609-625

Southwell, Brian & Lee, Mira (2004) ‘A Pitfall of New Media? User Controls Exacerbate Editing Effects on Memory’, Journalism and Mass Communication Quarterly, vol. 81(3), pp. 643 – 656

 

Project Brief 2: The Social Role of Family Portraiture – Post 1

Family photography is for the people whom are not in the pictures.

Memory does not provide perfect recall and since the necessary technology was developed, humans have been documenting their lives in an attempt to record their own history. It is the consensus of a society that defines the past and this can be seen even on the micro-scale of personal videography and photography. “The temporal shifting that occurs during filmmaking includes the filmmaker’s projection of how future generations and perhaps anonymous viewers will see and judge the contents of the film” (Bevan, 2012, pg. 549). An example that is explored in Bevan’s article is the family film and its role in the television show Mad Men. The video piece I created attempts to explore the position family portraiture and photography has in a social context.

Old media generations placed a prestige on photography as it granted visual proof of past moments and allowed for the people who did not experience the events to understand what they missed. The long-established cultural practice of family photographs has changed as it entered the post-modern world. With the introduction of the internet and social media, family photos have pivoted from merely being “framed and displayed in the home, kept in wallets or presented as a series of pictures in photo albums” (Pauwels, 2008, pg. 34). The social media injection into photography is one of instant sharing, posting online for everyone to see. The link between the old and new media approach to personal photography is the desire to share these images with other friends and family, whether it be in a photo album or on Facebook. The image provides a conversational springboard to inform the outside viewer of the story behind the photo. “The notion of family time as rare and special has its roots in the late nineteenth century when the sort of ritualized family moments that have come to be called ‘quality family time’ became common among the growing middle class of Europe and North America” (Hallman & Benbow, 2007, pg. 873). The stature given to family portraits has created a sanctity around them, leading to a main goal of demonstrating the family’s nature through the image. “One of the most accepted notions about early photographic portraits is that their subjects either conformed to bourgeois ideals of materialistic display and “family values,” or they aspired to do so.” (Hudgins, 2010, pg. 560)

Instead of telling someone about the story behind the pictures shown in the video above, I thought to simply record the audio of the photoshoot to pull back the curtain in a unique way. I did not want to use video because it provides too much information and the visual element would turn into a more public artefact. By forcing the audience to imagine what the scene looks like, they must draw upon their memories of taking similar photos and the long process they have gone through to end up with a perfect family portrait.

Bibliography

Bevan, Alex (2012) ‘Nostalgia For Pre-Digital Media in Mad MenTelevision & New Media, vol. 14(6), pp. 546 – 559

Hallman, Bonnie & Benbow, S. Mary (2007) ‘Family Leisure, Family Photography and Zoos: Exploring the Emotional Geographies of Famillies’, Social and Cultural Geography, vol. 8(6), pp. 871 – 888

Hudgins, Nicole (2010) ‘A Historical Approach to Family Photography: Class and Individuality in Manchester and Lille, 1850-1914’ Journal of Social History, vol. 43(3), pp. 559 – 586

Pauwels, Luc (2008) ‘A Private Visual Practice Going Public? Social Functions and Sociological Research Opportunities of Web-based Family Photography’, Visual Studies, vol. 23(1), pp. 34 – 49

Project Brief 2: More Control Over New Media – Post 2

New media allows the creator to have more control over their content.

The establishment of social media changed the way individuals shared, published and edited their original content. Film photography gave people the ability to capture a moment in time and view it later on after the developing process. Digital cameras introduced instant gratification by displaying the picture on the device seconds after it was taken. This allowed photographers, casual or professional, to adjust their pictures on the fly. Memory cards were upgraded to store more images, allowing creators to take countless shots to ensure a plethora of choices for a favourite photo to emerge.

Enter camera phones, the device easily carried everywhere that can be used by anyone. A whole new generation of archivists, witnessing and recording their lives through a handheld device to share online for others to see. There is a social climate that suggests that someone must digitally save a moment for it to be believed, that others will only accept your story if you have visual proof of its existence. One new element introduced by interactive social media environments “is the degree to which such environments allow individual user feedback to affect and be incorporated into the stream of presented information” (Southwell & Lee, 2004, pg. 645).

I created the video above to showcase how an individual well-versed in social media creates content. My roommate Joshua and I constantly take photos or videos and spend hours editing and discussing them so I began to see the differences in how we each approached the task. I would open my phone’s camera application while Joshua would go straight to Snapchat, posting the picture there while I would post mine to Instagram later on. Joshua’s process is one focused on entertaining others in quick bursts as he keeps other people in mind when he uses Snapchat. If he finds something that is funny or he takes an appealing photograph, he will post it to his story which allows anyone to see it if they choose do to so. Other he curtails to specific people, using in-jokes and a shared interests to create a picture or video targeted for one person.

Joshua’s thought process in the above video reveals the desire people have to control as much of the new media sharing experience as possible. In a study undertaken for the Centre for the Study of Behaviour Change and Influence at the University of the West of England, it was shown that “Snapchat was mainly used to communicate with a single person rather than a group of people, and this person mainly includes close friends, partners and family members” (Piwek & Joinson, 2015, pg. 364). Users want diverse options when it comes to producing content for sharing online.

New media and the internet have given creators an overabundance of tools to edit and perfect the artefacts they create while also providing numerous avenues to share their work. New advances in established media forms, such as photography and videography, allowed creators to use “some of the formal and stable arrangements within the field [of photography], and these subtle changes are capable of transforming the entire configuration of the practice itself and therefore the field as a whole” (Cornelio & Cruz, 2014, pg. 10).

The sharing and creation of visual mediums is being consistently updated in response to the demand of the users. Social media applications such as Faceboook, Instagram and Snapchat are always being modified with new features and tools to give more control to the user as to how they shape their personal online experience.

 

Bibliography

Cornelio, G & Gomez, E (2014) ‘Co-creation and Participation as a Means of Innovation in New Media: An Analysis of Creativity in the Photographic Field’, International Journey of Communication, vol. 8, pp. 1 – 20

Piwek, Lukasz & Joinson, Adam (2016) ‘“What do they Snapchat About?” Patterns of Use in Time-Limited Instant Messaging Service’, Computers in Human Behaviour, vol. 54, pp. 358 – 367

Southwell, Brian & Lee, Mira (2004) ‘A Pitfall of New Media? User Controls Exacerbate Editing Effects on Memory’, Journalism and Mass Communication Quarterly, vol. 81(3), pp. 643 – 656

Project Brief 2: Nostalgia in the Social Media Age – Post 3

Social media is the catalyst of nostalgia for the recent past.

 

There are only a few functions that a user can do while looking through an Instagram feed. They can like, save or comment on every photo as they continue to scroll through an endless stream of pictures. The inherent nature of online, social media is that is it constantly changing to keep up-to-date with all its contributors. Each person’s social media feed is personalised to them alone, they choose who they want to see and follow. Because of the connected nature of online socialising and the amount of content that is generated, most users do not spend a great amount of time absorbing a single item. This has led to websites, especially Facebook, embracing the nostalgia for recent events. ‘Friendaversary’ is a concept created for Facebook users to share with others that they are celebrating the day they became friends with someone on the website.

In his article for Photography and Culture, Mike Chopra-Gant examines “the claims of both academic and journalistic commentators that this practice can easily be explained as an instance of the “nostalgia for the present”’ (2016, pg. 121). This announcement is prompted by a private message from Facebook when a user first logs in on the given day, informing the user of the importance of the day. Accompanying this message is a short video, comprising of shared photos posted to Facebook featuring the two friends within a ready-made montage. The person then can simply press the share button to post it to their feed, embracing the nostalgia of a recent past.

Because these social media applications are a click of a button away on every smart-phone, not much time is spent on appreciating a post, the most being a like or a quick pause in the absent minded scrolling. What makes the embracing of a past post or picture attractive to social media users is that is reminds them of a small happy moment that they forgot about quickly after it happened. It is a small jolt of positive remembrance to their online experience while also confirming its part in their lives as it continues to connect people through nostalgia. “Nostalgia is a positive and longing disposition towards the past. The nostalgic past is not the ‘mere past’; it is imbued with feeling and qualities” (Mortensen & Madsen, 2014, pg. 252).

To slightly remix this quick fix of sentimentality, I went back to my Instagram feed and chose two of my first posted photos and two recently posted photos. I printed them off and physically annotated them to further remember the events around the picture aside from the usual shallow form of nostalgia. What made this activity interesting is that “photography as a medium always contains some element of loss, because the moment photographed is lost to time” (Bull, 2012, pg. 25). Social media heightens this inherent nature because the picture will inevitably become lost amongst the unending stream of pictures. The need to add to this stream forces users to create more photos, so they never really spend time focusing on past pictures. When they are reminded, nostalgia for a recent history by strikes again. Until another distraction comes along.

 

Bibliography

Bull, Stephen (2012) ‘‘Digital Photography Never Looked So Analogue’: Retro Camera Apps, Nostalgia and the Hauntological Photograph’ Photoworks: Issue 18, pp.24-25

Chopra-Gant (2016) ‘Pictures or It Didn’t Happen: Photo-nostalgia, iPhoneography and the Representation of Everyday Life’ Photography and Culture, vol. 9(2), pp. 121-133

Mortensen, Christian & Madson, Westergaard (2014) ‘The Sound of Yesteryear on Display: A Rethinking of Nostalgia as a Strategy For Exhibiting Pop/Rock Heritage’ International Journal of Heritage Studies, pp. 1-14

Assessment Task 5 – Individual Reflection

When the Web-series project was introduced, I faced it with a mixture of apprehension and excitement. The prospect of creating a comedy show for the internet is something I felt passionate about because over the last few years I have become a fan of a few series, Jake and Amir and High Maintenance being at the top of the list. These shows both have a distinct comedic voice and tone and I wanted to emulate that on the production side of the semester. What attracted to me to Tits Up was the combination of its office setting and the female centric voice as it overlapped with the simple comedy I have watched for years but also had a strong message to deliver.

Throughout the semester I learnt a lot about the collaborative process as unlike other group assignments I have undertaken throughout the last two years, it involved working with students outside of my course. I have never worked on a media project I have not had a hand in creating or writing and so it was a new experience for me to leave that process up to someone else. One of my positive contributions to my group was my usefulness during the shoots. Most of the production crew were first year media students so my knowledge of cameras and experience helped me to competently capture or direct an episode. While directing the pilot I made sure to fully be aware of everyone’s role on set. I assisted the director of photography as they set up their shot, I ensured the multiple microphones were rolling and guided the actors through every scene. But as we shot episodes two through to five, I was cast as Derek and so while I was acting, I was forced to make fewer contributions behind the camera.

The collaborative process is a challenging undertaking, especially as more people are added. Tits Up started out with seven members but was expanded to nine during week five and the added crew created a difficulty in scheduling and the collation of ideas. The obvious discovery from the process was that constant communication is the key to a more cohesive collaboration, which is something I have always been aware of but have never experienced its necessity. We created a Facebook group to ensure every time a member needed to inform everyone on a change in the script or shooting schedule, we would all be alerted immediately.

During the pre-production period, we were searching for a location on the RMIT campus and I found a suitable space in the study space on level two of building thirteen. While the space had cubicles that resembled an office, I did not take into account that we would have be taking up space in the middle of a room devoted to private study. While we were still able to find the time to shoot our series, we had to be mindful of those around us who were using the space to study, which led to a few shifts in our shooting schedule. Because we could use the school campus without needing any release forms, we needed to settle for the best location we could find and this also limited us to the types of shots we could capture. The tight space between the cubicle and the hallway wall and the layout of the desks made it difficult for us to shoot wide or establishing shots. While this narrowed the range of camera angles we could use, it did force me to use the camera in a different way. An example of this is during the pilot, I changed my original idea of capturing the scene through a still shot to a tracking shot similar to the West Wing. This gave the scene a more dynamic feel, injecting an energy that I felt the episode was originally lacking and I enjoyed moving outside my comfort zone and creating something I would not usually attempt.

Before this studio, my understanding of production was merely from a removed perspective as I love film and TV, so I have read and heard a number of accounts from behind the scenes. One of my favourites is Jake and Amir, a web-series that ran for over eight hundred, two-eight minute episodes and I also listen to the podcast they started after their show ended. The stories they have told from the set on their podcast reveal how Jake and Amir began and evolved into the staple it became for internet entertainment. What started out as a simple video created in their free time became a fully-fledged series, with reoccurring characters, running jokes, call-backs and character development and it lasted as long as it did because of their passion for the show. As I helped to create Tits Up, I realised passion is a key element in providing a driving force to help create something worth watching. As I mentioned above, I have never worked on a project I did not have a hand in creating and so while I devoted as much as I could to making a good looking web-series, I did not inject as much passion as I have for other projects because it was not mine and that is something I could have improved on.

Collaboration, especially in the media industry, is crucial in creating something to be proud of and worthwhile. Communication and trust are cornerstones of the process and this project opened my eyes to what it takes to be a helpful member of a team, and that knowledge is unparalleled when facing a future creating alongside others.

Week 7 – Pitching our projects with Good Form

This week was one of the biggest for our collaborations as the writing and production teams came together to pitch their web series to a panel of four experts. First up was Tits Up, the team creating a workplace comedy with a twist, focused on a rivalry between Helen and Scott, two coworkers vying for an important promotion. Next up was Shriekers, the horror/comedy following the exploits of a group of students trying to survive the night at their school as a horror script they wrote begins coming more than fiction. Third up to the plate to pitch was Jeff and Jane’s Quality Fun Times, the children’s show which is definitely not for children, who showcased their hilarious first script read. The fourth and final pitch came from the group behind Cleaned Out, the series which will follow the weird and wonderful exploits of an after hours university janitor.

Here is a look at the week’s proceedings.

Good Form – Assessment Task 2

Cracked- After Hours – Why Sauron Is Secretly The Good Guy In ‘Lord of the Rings’, Describe and Analyse

The webseries is a product of the modern era, not just because it exists on the internet but because the web has expanded the entertainment industry to new forms that could never exist thirty years ago. Author Dan Williams states that “Websites like YouTube allow users from all over the world to upload and share their own creations” (2012, pg.11) and this has allowed for more creative series to be published online for anyone to see. Studying After Hours has shown me that online content is created for a more active audience, willing to seek out something that interests them. The show has a rather low production value and is based on a simple premise of four people having a conversation. The comedy and enjoyment stems from the engaging conversation and every episode upwards of 800,000 views.

“After 2005 the advent of streaming video spurred a broader swathe of producers to create original programming and networks across genres and forms, opening a space for Internet entrepreneurs to imagine themselves creating a more open, diffuse and niche driven form of television.” (Christian, 2012, pg. 343). Because of a lack of broadcast network restrictions, online content creators have a freedom to make shows that would not usually fit a broadcast schedule. The ongoing webseries After Hours has been produced for the website Cracked since July of 2010 on a semi-regular monthly basis. An episode of the show ranges in length from seven to fifteen minutes which highlights an aspect of the freedom online videos have over traditional television. The episode length is not dependent on a schedule, and so the creators can make it however long they wish.

In an interview with Stated Magazine, the creators, writers and stars of the series stated that “After Hours is our stab at making videos in the same spirit as the [Cracked] articles. We’ve always been known for our articles and that’s how most people discover the site.” Internet users have the ability to curtail their online experience to their personal interests and so they find content that interests them. Unlike broadcast programs, webseries’ have less financial pressure to succeed and so online companies allow for a more diverse range of content to develop over time. Cracked allowed After Hours to be released knowing that users of their website will be interested in the topics covered. The show discusses a diverse range of popular culture artefacts and yet it is successful because its audience discovered it by searching for something that suited their personal entertainment tastes.

The very nature of the ‘world wide web’ allows for communities to form with users from all over the globe, united by common interests. This research will help inform the rest of my semester as I undergo the process of producing a webseries as it highlights that even though the marketplace for online content is so dispersed, the creative freedom the form allows will invite an active audience to discover something that suits their entertainment needs, even with a simple concept and low production value as our webseries, Tits Up. Entertainment in the modern era is more for the individual user than ever before, and the webseries is the solution to creating diverse content in this ever growing platform.

 

Bibliography

Chappell, Scott (2012) ‘Profile: ‘After Hours’ Works the Late Shift on Cracked.com’ Sated Magazine. Found online at [http://www.statedmag.com/articles/profile-after-hours-works-the-late-shift-on-crackedcom.html]

Christian, Aymar Jean (2012) ‘The Web as Television Reimagined? Online Networks and the Pursuit of Legacy Media, Journal of Communication Inquiry, vol. 36(4), pp. 340 – 356

Williams, Dan (2012) ‘Utilising the Web’, Web TV Series: How to Make and Market them, pp.11-20

Good Form – Assessment Task 1

We created two versions of the scene. My reflection will focus on the second one.

https://drive.google.com/open?id=0B32yH54QH6CEYkF6VUJ3M2w4WE0

https://drive.google.com/open?id=0Bx2nOPt1WVq8Ym9McWVkZlduSDA

One moment I think works well is the ending as Matt and Oliver began to improvise a way of wrapping up the conversation by repeating “yeah” until they were face to face. This allowed me to ratchet up the pace of the cuts between shots to create a fast and slightly disorientating finale, heightening the humour as they repeat their appreciation for a cat playing Uptown Funk on a piano.

One moment I think did not work well was the cut-away to Matt saying “Whatever” from another room, playing with a touchscreen because the way the conversation flowed and was edited together did not give the moment enough time to breathe and for the audience to fully take a moment to understand that Matt was suddenly in another room and still responding to the conversation.

If I were to repeat the exercise, I would like to have more time to have the actors memorise their lines. This would help in a few ways, one being that they would not have to look down at their scripts while shooting. Another way this would help is that by familiarising themselves with the core of the script, they would have the ability to improvise and change up their delivery to create different comedic approaches to line delivery. I would also use more time to use a better camera and a tripod, to set up a shot-reverse-shot so we could do multiple takes to allow for a more diverse selection in the edit bay.

Good Form – Week 1

Week 1 of Good Form came and went and I am pretty excited to see what we can create throughout this semester. I was a little trepidations before the start of class at what this studio would look like. I have not had much experience with collaborating with students from another section of RMIT and talking to the Creative Writing students really help to clarify the future projects.

Creating the Project Brief for the major projects was interesting as it highlighted the different forms of comedy web series people are interested in making. The different examples people put forward were diverse but I want to focus on a more character driven comedy. My main reference point for web based comedy is Jake and Amir, I have watched and re-watched episodes and constantly go back and watch a solid chunk of episodes and I would love to create something along the lines of that.

Here is an example of the show the flips the formula and makes Jake the over-the-top weirdo and Amir the straight man. It is also one of my favourite episodes.