Chollet, M, Christie, M, Lino, C, Ronfard, R 2011, ‘Computational Model of Film Editing for Interactive Storytelling’, in E Andre, JC Lester, M Si, J Tanenbaum, D Thue, V Zammitto, (eds), Interactive Storytelling: Fourth International Conference on Interactive Digital Storytelling, Vancouver Canada, 28 November – 1 December, 2011, Springer Berlin Heidelberg, viewed 21 March 2016, Springer Link, pp. 305-308.

One thought on “Chollet, M, Christie, M, Lino, C, Ronfard, R 2011, ‘Computational Model of Film Editing for Interactive Storytelling’, in E Andre, JC Lester, M Si, J Tanenbaum, D Thue, V Zammitto, (eds), Interactive Storytelling: Fourth International Conference on Interactive Digital Storytelling, Vancouver Canada, 28 November – 1 December, 2011, Springer Berlin Heidelberg, viewed 21 March 2016, Springer Link, pp. 305-308.

  1. For the purpose of this particular article the role of editing is reduced to its most rudimentary role of construction of a cohesive and legible work comprised of cuts. Reducing editor to its very basic role of assembly shots based upon a set of developed conventions allows the authors to produce a series of algorithms. These algorithms reflect many real world rules such as gaze, motion and screen continuity as well as finding appropriate shot duration. This is somewhat helpful as it completely removes the factor that writing on editing often comes from the viewpoint of the editor. Often the editing process is discussed as being both impulsive and intuitive with editors justifying their own choices or practice. Although provided an intriguing insight into the basis of editing the articles can become confusing for those without knowledge of algorithms or formulas.

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