OVE Studio 4Rs Reflection

Reflection on Project Two:

Reporting: Incidents and issues – at the beginning of the project I intended to record my gameplay as documentary form (non-narrative) and collect moments of “fails” “deaths” and “crashes”. This is actually more difficult than I thought it would be as when I play GTA V I usually intend to avoid making mistakes rather than doing funny things. Another problem is that controlling the time of recording on a PS4 is not easy, since the device actually records gameplay itself in 15 minutes sessions but only saves when you press “share” on your controller, otherwise the 15 minutes sessions will be overwritten by the next 15 minutes. Once I did something funny but then when I check the videos it was not recorded and has been overwritten by the next session.

Relating: Have I seen this before – no, never…I have seen lots of gameplay of different games on YouTube, playing from different platforms such as PlayStation, Xbox and PC. What makes it different – time management. In Project Tow I will be recording gameplay on purpose (normally players just play games and check if any funny things happened to be recorded, at least not checking it every 15 minutes sharp to see if anything has been missed)

Reasoning:

Reconstructing:

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