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Film/TV1 Analysis/Reflection 6; Question 7

In this clip screened in the lecture from the Coen brothers’ ‘Blood Simple‘ describe what is happening in terms of the edits specifically in terms of the audio and video. Also name the different kinds of audio you can hear.

In terms of the audio and video, the  clip screened from the Coen brothers’ ‘Blood Simple’, contains quite a heavy amount of editing.
In relation to the video, the clip cuts quite frequently between the two characters within the scene, opting to show multiple different shots of each character from a number of angles.
Due to cutaway shots, continuity would have been stressed throughout this scene, as the clip regularly depicts a cut through the middle of an actors movement – of course the continuity would have been stressed in order to create the idea that the movement is smooth and singular, instead of being shot multiple times in order to achieve different angles.

Editing for audio would have also been a tedious effort within this clip, as not only is there dialogue (which takes place over multiple cuts between characters would have been stressful within itself), but there is also atmos and background sounds. These include a humming of the roof fan above the characters (also the almost metallic hum of the neon lights), crickets (particularly at the beginning of the clip) and sirens/cars in the distance – all of these sounds, paired with the utter complete and silence pair nicely together to create a very realistic ‘night’ atmosphere.
Included in this scene is a number of ‘folly’ sounds,. I.e. the tap turning on and off in the next room and making a squeaking noise as it turns, a fly buzzing around a characters head and also the footsteps of characters walking across the floor.
A great deal of attention would have been applied to the editing of this audio. As I mentioned earlier, the audio, particular the atmos and folly sounds work together to create time and atmosphere. It would have been a great effort constructing this scene – matching the sounds to the corresponding action and movement. The sounds work nicely to keep the audience enveloped in the scene, keeping the story flowing and moving forwards.
I have mentioned above a number of audio effects and sounds I was able to hear, however, below I have created a longer and detailed list:

The fish slapping on the table, the lighter being placed on the wood, chairs squeaking, crickets, sirens, cars, what sounds like an elevator moving up and down, paper rustling, fan humming, dialogue, footsteps, doors opening/closing, taps turning on, character throwing up, tap running, cigarette butt being out out, fly buzzing, numerous objects being placed on table (drinks, feet) gun being pulled out, gun being fired, hat being placed on head, character kicking gun, money rustling, ‘music’ playing at end. 

rebeccaskilton • May 30, 2014


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