blog #32: peer reviewed blog

Medium: a channel of common intercommunication across avenues such as print, visuals and sounds.

If I have to search for one more bloody peer reviewed journal in library search again I think I may consider throwing my laptop at a wall. Research is getting the better of me at 11.55pm only an hour and a half after a 6 hour shift at work flipping burgers and serving customers. Plus the commute home from Clarendon Street Grill’d back to Wheelers Hill, plus trying to catch a glimpse of the Logies so I’m semi up-to-date with life and popular culture. And now… this. So this is me reporting back and finishing up my weekend research for my group, Team Forte’s, brief 4. I’m looking at the audio and sounds in video games such as Grand Theft Auto. While I’m not a huge gamer, I think any teenage boy can say they’ve played their fair share of GTA (nice acronym, and I said I wasn’t a gamer). So this was my group’s compromise as both of them like their video games.

 

My research and correctly cited (Harvard Style) references are as follows:

Medcalfe, Simon (2010) ‘The relationship between music and student enjoyment of economics class: how to compete with Grand Theft Auto, crack and chlamydia!’ Journal of Economics and Economic Education Research. 11 (3) 39-46

Miller, Kiri (2007) ‘Jacking the Dial: Radio, Race, and Place in “Grand Theft Auto”’ Ethnomusicology. 51 (3) 402-438

Cassidy, G.G & R.A.R MacDonald (2010) ‘The effects of music on time perception and performance of a driving game’ Scandinavian Journal of Psychology. 51 (6) 455-464

Collins, Karen (2013) ‘Playing With Sound: A Theory of Interacting with Sound and Music in Video Games’ Popular Music. 33 (2) 372-374

Collins, Karen (2009) ‘An Introduction to Procedural Music in Video Games’ Contemporary Music Review. 28 (1) 5-15

 

With more research and sources to come soon, I’ve gotta get a move on to finish this annotated bibliography by Thursday!

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