OVE PROJECT 3 Sketch 4

Sketch 4:

You are a boxer, or you are trying to be one. You want to be tough but you’ve been lying on the ground. You can’t see who is around you, you don’t hear any sound. You are in a dream.

Filmed at T.U.F. Gym Melbourne with Naz Shah. Staring two boxing trainers Christopher and Mark. Lighting apart from the light in studio was a dido kit hired from RMIT. Sound was taken off at editing.

OVE PROJECT 3 Sketch 3

Sketch 3:

You are walking some where but can’t stay on your feet. You have hallucinations that a girl is walking towards you in the dark. You can’t see her face but it seems like you know who she is. Eventually you collapse.

Shoots of the street was filmed by myself on Lt Latrobe St and the ones showing skyline from a lane way was filmed on Union Ln, accompanied by Angus Ward in 2014.
Shoots of a girl walking in a park was filmed at MCG, staring Penny Wang, Castiel and her stayed on the phone for directions and Gary was guarding during the shoot.
Background music: ‘L490′ by Thirty Seconds to Mars, from album ‘This Is War’.

Inspired by the jump-cuts and flashing shoots during the entire opening sequence of ‘Hurricane’.

OVE PROJECT 3 Sketch 2

It starts from Sketch 2. There was a sketch 1 but I have taken it down.

You are at the station, tired, unclear about the time of the day, looking at the person waiting for a train that goes to the opposite direction. Is that just one man at the station at for the whole time? Are they different men? Is there a girl standing there looking at you? Or there isn’t anyone at all?

Filmed at Jolimont – MCG Station with my friend Castiel Cheng, Penny Wang and Gary Peng. Castiel and Gary were on the platform opposite to me and Penny, Castiel stayed at under the light as the person in frame and Gary was guarding as well as keeping continuity, Penny was at the same role as Gary while I was filming. Penny took the camera while I stood on the other side to be filmed.

Inspired by the Paris underground scene shown at the opening of ‘Hurricane’.

OVE Project 3 – Dreams

Again I am doing this alone. I’m sure I will be doing the major project alone, too.

After a huge fail in the theme of gameplay I took quite a long time to find out what the next theme I would be doing and what to consider, at least briefly, for the major project. So I watched films and music videos that I’ve watched since high school and I decided to use the music video ‘Hurricane (Censored Version)’ by Thirty Seconds of Mars as a model and take on the theme ‘Dreams’.

Inspired by ‘Hurricane’ which tells 3 stories about dark and mysterious dreams, and since I do have lots of dreams myself, I plan to take the narratives of the sketches on higher levels. Therefore dreams are not just what you see when you’re asleep, it may occur any time and you may have a few dreams you have dreamt before at once.

Week 6 OVE Project 3 Progress

POOR.

I remember I concluded at the Project Two presentation that “I don’t want to do experiment in games again”. I thought about (and still have been seeking) another online video experiment to work on but I am currently stuck at the middle of nowhere.

“Online video” as a subject is still very broad, especially I am the only person working alone in the course, I don’t really know who to talk to – of course I can email my tutor, but my ideas pop-up and just get denied immediately, they don’t even seem to be able to connect with each other and let me at least, make something that looks like I have done some work.

Here is a list of things I have thought of:

Vines;
Memes: films, trending topics, celebrities, GIF;
GIF: emoji, memes, parodies;
Parodies: adaptations – memes, films, games, music videos;
Music videos: trending topics, current affairs, sexism, gangster culture, race, tribute;

OVE PROJECT TWO – Presentation

In Project One case study I was looking at GTA Online multiplayer gameplay on Xbox One, in this project I’m analysing interactive activities in GTA Online multiplayer gameplay on PS4, showing activities between players to players and broadcasting players to audiences, and audiences to audiences.

Online video multiplayer gameplay can be created either in a private party (an individual game room created by a host and invited friends only, which does not affect or be affected by anyone else playing the same game online), or as pubic in two different ways: form a crew and play online while being opened to the public (therefore anyone else playing online at the same time and interact or disturb your actions), and turn on gameplay broadcast so that audiences that are not playing games can watch your crew’s gameplay even interact with you by commenting at real time.

In sketch one I recorded my character being physically contacted by another player. In this particular case physical contact means a player engages with another player without messaging, audio chatting or in game invitations.

In sketch two I recorded an audio sequence of a publicly formed party I happened to catch on my headphones when I was not participating in any activities. Normally I can talk to them and then get myself involved in their gameplay, however, since I connected a sound recorder between my controller and my headsets the microphone was somehow disabled and they were not able to receive my audio at all.

In sketch three I recorded my own gameplay broadcast when I participated in an online bike race. However during this particular broadcast no one was watching therefore expected interactive activities were not shown.This sketch was filmed on a DSLR since the built in video recording feature in PS4 only records the gameplay itself rather than the whole interface that shows comments and audiences. Audio of the player is only recorded when the sharing setting is open to public and the party of player (if any) have their audio sharing open to public as well.

In sketch four I filmed a player broadcasts his GTA Online mission with his crew and answers to incoming comments from audiences at the same time. This sketch shows the view from the audiences, when an audience chooses to interact with the player only (enter full screen which would not show other players comments, the player still gets your comment but might not answer to you), or participate with other audiences (watch the broadcast and read comments from other at the same time, you have the option to follow/join existing topic and may get direct respond from the player) in this case, the player respond to comment: “11pm in AUS”. This sketch was also filmed by a DSLR since PS4 does not record gameplay broadcasts from audiences’ devices.

Sketch 4

4. An audience watches live gameplay broadcast and wants to interact with the player. He sends messages and looking forward to be responded by the player. How does it look from the audience’s side?

In this sketch the player broadcasts his GTA Online mission with his crew and answers to incoming comments from audiences at the same time. This sketch shows the view from the audiences, when an audience chooses to interact with the player only (enter full screen which would not show other players comments, the player still gets your comment but might not answer to you), or participate with other audiences (watch the broadcast and read comments from other at the same time, you have the option to follow/join existing topic and may get direct respond from the player) in this case, the player respond to comment: “11pm in AUS”.

Sketch 3

3. A player broadcasts his gameplay live to anyone using a PS4. He talks and comments when he plays and he gets messages from the views. He responds to real-time messages. How does it look on the player’s side?

In this sketch I broadcasted my own gameplay when I participated in an online race. I was shown as ON AIR which means anyone on PS4 is able to watch my gameplay and comment live. However during this particular broadcast no one was watching therefore expected interactive activities were not shown.

This sketch was filmed on a DSLR since the built in video recording feature in PS4 only records the gameplay itself rather than the whole interface that shows comments and audiences. Audio of the player is only recorded when the sharing setting is open to public and the party of player (if any) have their audio sharing open to public as well.

Sketch 2

2. An in-job audio chat with other players when they are in the same job.

Depends on the sharing setting of each individual players, their audio can be shared or in private when they are playing as a party. I caught this audio chat while I was playing online alone – sometimes when you go online you might be connected to another player or a group of players with their headset even when you’re not during a job/mission. You may chat with them through the connected audio.

In this case, the audio of gameplay from me and from the party I somehow connected with are recorded separately – since the built in video recording feature in PS4 does not record audio you get from your head phones. I connected the sound recorder to my headphones therefore audio of the party was recorded.