Networked Media – Week 4

Yo.

So last week we discussed how monetised and restriced Web 1.0, which lead onto the free and creative Web 2.0. But now let’s discuss how the internet is taking control of our lives and how machines will overthrow us in the future; that is Web 3.0.

Web 3.0 is an evolving concept, almost like how Artificial Intelligence (A.I.) is constantly intaking new knowledge that we give them and growing from it. This concept is very similar to Cookies. Have you ever messaged a friend about how much you’re craving KFC? And the very next day your damn Facebook feed is flooded with KFC advertisements? That is 3.0. When you sign up to several social media platforms, in the terms and conditions therein states that social media platforms are allowed to sell your information to third-parties for profit. Heck, even Google tracks where you go on Google Maps if you’re a driver then suggests routes closer to restaurants/petrol stations. It’s true, check the Google terms and conditions about location services.

But how does this relate to you? Well. I’ll let Eugene Siapera explain it from ‘Understanding New Media’; “The new element that points to a significant change in the media is that they are the result of a convergence between the computational logic characteristic of the computers and the communicative logic characteristic of the media (p. 5).” Simply put, we are able to spread information so much faster, as opposed to antiquated forms of print publications or via telegrams. You will be able to get the short story that someone was murdered off someone’s Facebook status, but logically you’ll get the interviews and full lab report off online publications or off Channel 7 news.

It’s important to denote that we humans partake in New Media. It not not A.I., aliens from the beyond, or ghosts on the computer. It us us humans. As any form of media represents the society’s culture at the time, our current culture could pertain to profiting off each other and continuing the plight of capitalism.

(I didn’t promise not to get political).

 

References;

Siapera, Eugene. Understanding New Media. SAGE Publications, London 2013.(pp.1-16 )

Networked Media – Week 3

Hey.

So, this week we focused on a lot of things. The idea of ‘Network Literacy’, Web 2.0, and the idea that the web and the internet are different.

What.

Let me start from the start.

We discussed how our generation could be considered ‘Network Literate’, which put simply means having peer understanding of the codes and conventions of using the internet. Almost like being being literate in university and understanding that using “&” is lazy, using simple grammar and referencing properly. My man Adrian Miles further elaborates on this in ‘Soft Cinematic Hypertext (Other Literacies) by writing that, “The most basic quality of network literacy is recognising that content and its containers… are distributed across the network, and that we weave these together very easily using simple protocols that were developed to allow ‘inter’ and ‘intra’ communication” (p. 203).

It’s crucial to note that it’s almost like a “common sense” factor, the internet has been developed over time to keep the interface simple to use across all demographics, depending where you are exploring. If a user delves into a website which requires binary code knowledge, then of course there will be confusion. But, everybody knows how to use Youtube and Facebook (hopefully).

Now, Web 2.0 segues into this nicely. Remember back in the day with the dial-up modems and how your mum would stop the internet with the overseas family calls? That’s Web 1.0 (just wait and see where i’m going with this). Web 1.0 contained a set formula of websites users could access for different uses. If they needed quick information, they would access Britannica Online, if they wanted to blog they would have to make their own personal website. This form of internet became quickly very exclusive and required a higher learning curve for users to use. Then came the glorious Web 2.0, with its Wikipedia’s, and BitTorrent’s and wiki’s. The interface allowed millennials and Gen Xs to shitpost all to their liking.

Martin Lister explands on this in ‘New Media: A Critical Introduction’ by stating that, “The O’Reilly Web 2.0 manifesto can be read as a sharp abstraction of the net based communication practices taking off at the time of its conception. The success of SNS, blogging and Wikipedia all provided the evidential context for the Web 2.0 proposition (p. 206).” Basically, users were able to understand Web 2.0 much easier as the perceived affordances (going back to last week) had been overcome.

Which feeds into what is the web and the internet.

Essentially, the internet is the “all over” service, it’s the Facebook’s and the Youtube’s. Whereas the web is the code and system that is imbedded into the internet, it is the XML, the RSS’ and the HTML in each website.

And I can’t think of anything else more to write.

Bye

 

References;

Lister, Martin, et al. New Media: A Critical Introduction. Routledge, 2009.(Networks, Users and Economics 163-169/ Wiki Worlds and Web 2.0 204-209/The Long Tail 197-200/User-generated content, we are all users now 221-232)

Miles, Adrian. Soft Cinematic Hypertext (Other Literacies). RMIT University, 2012. (Network Literacy: The New Path to Knowledge 201-208)

Networked Media – Week 2

Contiining on from last weeks question;

‘How do the affordances of Instagram affect the way photos and videos are authored, published and distributed in the network?’

The long answer is any designer who designs any object must anticipate the different uses their object will have. For example, the Hitachi Magic Wand was designed with massaging peoples head and feet in mind. Little did Hitachi know, people would be using their object for masturbation (nasty ass). Alas, each object has constraints which they cant achieve; for example, the Hitachi Magic Wand couldn’t possibly be used as a substitute for a food mixer.

Norman D. wrote in ‘ The design of everyday things’ that, “When we encounter a novel object, how can we tell what to do with it? Either we have dealt with something similar in the past and transfer old knowledge to the new object, or we obtain instruction” (p. 82). He also previously mentions the idea of “communication” in designing objects, so users can understand how to use it (preface, x). This is extremely prevalent with any everyday item, the user must understand how to use it immediately when interacting with the item, otherwise it’s prime use has the designer.

Albeit, the designer must understand each item they design could possibly have constraints on the user and the environment. Norman D. continues his theory of constraints in ‘Affordance, conventions and design (Part 2)’, by grouping them into four categories:

  • Physical – Physical constraints are closely related to affordances, as in objects are to be used in the realm of their abilities. For example, we cannot change the shape of a video game controller, or are we able to move our game character off screen.
  • Logical – Logical constraints refer to the “common sense” of objects, they are made to be used reasonably and can be understood by all participants. As such, the X or A button on a game controller globally refers to the ‘go’ or ‘jump’ button. Whereas the O or B button wheres to the ‘stop’ button.
  • Cultural – Cultural constrains are a set of ideologies shared by a cultural group, that is engrained in a certain group which is synonymously understood. For example, the left joystick button refers to movement of the character, whereas the right joystick button refers to camera movement.
  • Semantic – Semantic constraints refer to the “language” of the object, be it literal or implied. Whereas the “start” on a game controller literally means start, while gaming on a desktop the “enter” button usually has that role.

It’s crucial for a designer to refer back to these constraints while designing an item, so that users can correctly interface with said objects, and can most important personalise them. Designers must be ready to adapt to societal change, and allow their objects to be used differently in the future. Norman D. concludes this by stating “Designers can invent new real and perceived affordances, but they cannot so readily change established social conventions. Know the difference and exploit that knowledge”.

 

References;

Norman, D 1998, The design of everyday things, Basic Book, New York (Sections: Preface vii-xv; Chapter one 1-13; Chapter 4 (constraints) 81-87; (computers) 177-186).

Norman, D 1999, Affordance, conventions and design (Part 2), Nielsen Norman
Group, viewed August 2018, http://www.jnd.org/dn.mss/affordance_conv.html

 

Networked Media – Week 1

So, Hi. This is the first week of Networked Media.

And this week we discussed the concept of ‘blogging’.

Admittedly, I’m not a huge “traditional blogger”. But that got me thinking, in this world of us millennials being so consumed by social media; could our Instagram, Facebook and Snapchat profiles could be considered some sort of new-age blogs? Adrian Miles did expand on this in this weeks reading, ‘BLOGS IN MEDIA EDUCATION: A Beginning’, he states that in a blog that posts are automatically archived by date, there are categories to each post, a typical blog has a name, as well other other blogs it follows, and it is supported by an optional commenting option, where other readers can leave their thoughts at the end of a post (p. 66).

This is almost indicative of how we use our personal social medias. We put up pictures/posts with captions, as well as tags as to where we are or what we are doing, other viewers can see who we follow/are our friends, we typically have a name/site name, and there is always a comment section where other users can engage with your post.

Miles also elaborates that “The use of blogs can also explore questions about online identity. As students write about themselves through their blogs, they develop an online persona which they control” (p. 69). This is especially prevalent from even the beginning of the Myspace days; users would create personalised profiles with themes that would match their own personal styles in real life. Especially because the average user at that time would’ve been under 21; this would’ve been a time of either pubescent or post-pubescent attitudes. Learning internet jargon with their peers, and assessing trends via online commenting.

For a content creator, I think it’s important to post some questions on how your online presence might be perceived. Or let me post as wider question, for a media maker;

How do the affordances of Instagram (or all social media) affect the way photos and videos are authored, published and distributed in the network?

To understand the question, one must understand what affordances are. Affordances pertain to the perceived uses of a specific item; as such, it could almost refer to any industry or aspect of life. For example, a tea kettle has a handle, which provides an obvious affordance for holding. When a media maker creates code for a social media platform, they must ascertain how users will utilise their platform and personalise it in their own way.

But more on that next week.

 

References;

Miles, Adrian. “Blogs in Media Education: A Beginning.” Australian Screen Ed 41 (2006): 66–9. Print.

Seeing The Unseen V2 – Reflection Post

Going into this assignment, I didn’t expect much. Knowing the Block Arcade as a shopping space I thought I had noticed everything about that place. My partner chose the aforementioned Block Arcade, and I chose the Nicholas Building for her, and we both decided to film 5 second medium shots and close ups every time we saw an “imperfection” in our assigned locations.

As I walked through the Block Arcade, I began to notice more imperfections as I went along my usual route. More so that I couldn’t actually fit all of my footage in the final product. I saw every stain on the wall, every crack in the bottom corner of the walls, every mould stain on the roof, every discoloured tile. And my partner brought out imperfections in Nicholas Building that I didn’t even notice; the cracks in the letterbox, the cracks in the wood at the entrance ceiling. This made me notice the space I visit frequently, in a very different light. To my understanding, both buildings are antiquated, and they have just been refurbished over the years. The editing portion of this exercise made me realise all of these things, we chose to edit them side by side to highlight both buildings ‘imperfections’. Also, from a newbie perspective who hasn’t seen both of these buildings, they almost look the same.

Mason’s four-model theory of practice, ordinary-noticing, marking and recording easily applies to this assignment. For example, recording is obviously applicable to this video as I get to watch back as a viewer, and constantly notice more imperfections in the footage I have collected. Which easily leads into Siri Hustvedt’s idea of a “blind spot” in works. My idea was to film one specific imperfection, alas, as I notice one imperfection I noticed more and more alongside next to it, then eventually around it and then further and further away. This lead onto my next footage. This idea of exploring my peripheral vision led me to finding my next imperfection and allowed me to notice imperfections I had not noticed before filming nearby.

Two questions I can pose to myself following this assignment About noticing and non-fiction is; how will I apply these concepts to future works? Will I allow myself to be swayed by the big picture, that I forget to think outside the box? I should actively work on taking in the whole message media makers are giving me and begin to notice the smaller things in their work. I will watch footage over and over, and view artwork longer than I need to. This in turn will allow me to truly appreciate a media makers work, in all of its pixel-by-pixel glory. And the other question I pose on myself is what will I do with these things I notice?  How will I interpret these messages being send to me? Will I apply it to my own work in the future? Or will I appreciate it from a viewer standpoint? We are constantly given messages every day from media and from other people themselves, how we choose to actively interpret those messages define us as human beings. If I choose to ignore the political message in Mazen Kerbaj’s work, does that make me blind to the injustice in the world? Or am I simply not able to understand his political outlook?

 

Video:

https://vimeo.com/user88383804/review/284708258/51415a0aca

Seeing The Unseen V2 – Week 4

Today in class, we discussed the idea of wondering, lingering and priming; this process happens before, during and after noticing. You begin with priming, you write down a list of things you’d expect to notice in a particular place or write down things that aren’t on your list. In wondering, you pick an object/place/person and you begin to question it, in doing so you then follow a trail from those questions. That’s where lingering comes in, you focus on that quality and begin to question its environment, context, history and materials. You write down your thoughts about that particular quality.

“BTOURATIJ” by Teju Cole

There is a concept known as a “blind spot” in noticing, Siri Hustvedt elaborates on this in her foreword to ‘Blind Spot. Random House” (2017) by explaining that we take in through our peripheral vision the messages that the environment is sending us. Be it from harsh lighting, bright colours on buildings, quick rapid movement of cars; but we choose to focus on “the middle” of it all. We almost ignore the messages around us, the minuscule details. We make predictions about space and time and fill those blanks around us.

The same could be applied for the above artwork, in which Cole presents a series of buildings and cars from a specific angle where everything around it is either the sky, the road or fauna. We focus on the buildings so much that we fail to notice the absence of people, that there are no landmarks or writing that pinpoints where this location is; but somehow, it feels familiar or ‘home-y’ to the viewer. The opened cars and the power lines obviously locate this place as a civilised one, but nowhere in this photo does a detail label it a specific place. This allows the viewer to insert their own preconceived thoughts and judgements into the photo, making it almost their own home.

Seeing The Unseen V2 – Week 3

Mazen Kerbaj’s ‘STARRY NIGHT’ piece really evoked my sense of auditory noticing. From the “organic” sounds of Beirut; coupled with police sirens, dogs barking and bombs exploding, Kerbaj uses his trumpet as a sort of complementary audio piece to the conflict happening in Beruit. Auditory noticing really sets in as the audience notices the war happening in the distance, which is very close in proximity to Kerbaj, and his involvement as an artist during this time. Silence as a metaphor in this piece emphasises the peaceful grace period in which people involved in war can take a chance to breathe, before the next calamity occurs.

Artwork for Mazen Kerbaj’s ‘STARRY NIGHT’ (2006)

Peter Cusack elaborates on this auditory concept of noticing in ‘Field Recording as Sonic Journalism’ as “sonic-jounalism” (p. 25-26). Sonic-journalism is described as field recordings used to create spatiality and to invoke a sense of emotionalism in the audience. These sounds of chaos and confusion we are not used to in a western society, coupled with the surreal sounds of Kerbaj playing the trumpet; it sends a message across to the audience, and invokes an emotional response of fear and sympathy.

While one party decides to evoke a message, the audience itself “listens” to the message being sent. Michael Gallagher describes this as, “The listener, be it a person, an audience or an organisation, is understood to be engaged in the act of comprehending what the other party is trying to express – their opinions, feelings, experiences, needs or desires” (p. 41). In Kerbaj’s case, they are describing the auditory effects of war; the destruction, coupled against his nonchalant trumpet playing sends a message across to the audience that this is everyday normal life in Beruit at that time.

Seeing The Unseen V2 – Week 2

Different kinds of noticing influence the way we perceive messages being sent to us by media makers. John Mason describes these different ways of ‘noticing’ in “Forms of Noticing” as practice, ordinary-noticing, marking and recording. What really struck me was when he mentioned the act of ‘deciding’ to consciously focus on something. His examples pertain to the act of sitting down, the temperature of the room, the act of reading; we don’t notice these things because they aren’t blatantly obvious to us. We instead notice the things that really catch one of our five senses attention (p. 30).

Lucien Castiang-Taylor’s and Véréna Paravel’s Leviathan (2012)

Leviathan (2012) is one of the many examples of media work that play with the idea of ‘noticing’. The audience are shown many gritty scenes of pelicans scraping the tides for food, fish guts being thrown off fishing boats, and workers de-boning fish. We are forced to focus on this topic on the boat-fishing business; however, sometimes noticing can be a choice. We can choose to focus on how many pelicans there are in the above shot, or the tides of the ocean, or how it must smell where the workers are de-boning the fish.

This plays into Mason’s idea of ‘intentional noticing’. Since professional cameras are built to capture every little detail in the scene, goPro cameras focus on very few details with the fish eye lens. As such, there is less to notice; which in turn narrows down more minute details for the audience to notice.

Seeing The Unseen V2 – Week 1

Noticing and “seeing the unseen” are concepts which are new to me with media. I’d like to think of myself as part of the active audience group, actively interpreting the messages that are sent to me through television, film and so forth. As such, noticing in non-fiction work requires me to scrutinise every choice made by the media maker. Concepts such as mise en scene, sound, editing, film techniques and lighting; as well as smaller details such as camera choice, set choice, wardrobe choice, aspect ratio, colours will have to be looked closely with a magnifying lens.

Wes Anderson’s The Grand Budapest Hotel (2014)

Filmmakers who are experts in attention to detail such as David Lynch, Wes Anderson and Wong Kar-wai have already mastered this craft and are aware their audiences will actively analyse each of their shots. Even though these directors focus on fiction works, these minds are still continuously planning and organising each minute detail of each shot.

Whereas non-fiction work focuses on the “truth” of the matter, we an audience must adhere to that concept and focus on the choices being made in that media form. Using our senses, observing with our five senses, we can actively interpret messages that are deliberately or non-deliberately being sent to us by the media maker. Why are they focusing on one topic in this video? Are we getting sent the right message? Is this considered ethical? Can this method of media fully encapsulate what the media maker is trying to convey?

Albert & Davies Maysles’, and Charlotte Zwerin’s Gimme Shelter (1970)

These questions posed to us are also questions media makers must consider for themselves. In a famous scene in Gimme Shelter (1970), the band members of The Rolling Stones are watching back footage of a man being stabbed at their concert by a Hells Angels member. As an audience watching that scene, we aren’t aware of what exactly is happening until it’s spoken out loud. Because there is so much to notice in this scene; from the chaos and confusion to the many crowd members moving around.