Entangled Media – Assignment 3:

“Escape the Mortifying Ordeals of Being Known”

Assignment 3 Resources

For our final assessment of Entangled Media we decided to create an escape room. We thought this would be a good idea because it meant that we could include a variety of mediums, and really play into the notions of meshwork and entanglement. I personally found that constructing our exhibition around the use of an entire space worked a lot more effectively than having to constrict it into one website/document like we did in Assignment 2. I was taking a lot of inspiration from the reading discussing immersion and virtual reality that I briefly referenced in Assignment 2 from Kwastek (2015), she described the concept of flow in an interactive space, as the audience gets caught up in the flow of the piece, it allows them to become invested in both the narrative and the concept:

“In interactive art, how the living, breathing participant actually acts is crucial to the realization of the artistic concept, which, in its realization, asks to be both experienced and contemplated.”  (1)

Our group worked very similarly to how it did in Assignment 2, I pitched outlandish ideas about making our work immersive, wanting to include neon lights, strange sounds, eerie visuals and bizarre aesthetics, virtually creating a space separate from the room that it was in. Jeevan then structured those ideas and figured out ways to turn it into a project: hence the idea of an escape room, and then Leah figured out how to make those ideas into a narrative, and produce an engaging story with characters and objectives. We researched escape rooms, and found they could increase peoples interactivity:

“Educators in various disciplines have found that the use of puzzles and gamification increases students’ participation and engagement” 

-Ho (2018) (2)

Once we had figured out the story and our objectives, we split up the work a lot more starkly than the last assignment, we each chose a media mode to produce based on our experience, equipment and ideas. Jeevan chose audio, Leah chose text, and I chose video, it made for a range of very different and unique ways of having a letter be secrtely conveyed.  Photography was kind of left out initially, I think we each assumed that someone else would take care of it.

 

I didn’t really think about what I was signing myself up for when I chose to do the video, because it took me hours not only to film, but to edit. I got my housemate, Alex Brien to act as the policeman, my other housemate Timothy Kroschel to film and his friend who I’m not even that familiar with to hold the boom mic, and if it wasn’t obvious, I’m the one in the mask.

  

The questions that arose in our group were usually around ways of structuring the escape room, obviously we couldn’t actually stop people from escaping, and we wanted to have minimal interaction with the people that were inside of the space. We were constantly questioning how difficult we could make things without making it too hard. Often, we were worried that our tasks were too easy, and people would solve them too quickly, but it was difficult to tell when we were the ones who made the puzzles and knew exactly how to solve it. The fact that we separated our work made it easier to make the final call, because we weren’t completely familiar with the work that our other group members had produced, and we could give feedback to each other.

The photography ended up being quite last minute, we initially wanted to find areas where it looked like letters were hidden, buildings that vaguely shaped the letter ‘A’. But Jeevan and Leah were worried we were out of time and both wanted to draw a capital A over 4 photos like this:

 

 

 

I must’ve been in a bad mood that day, because I really strongly rejected that idea and pushed for the smudging of photos to create A’s because I felt that it fit better with the aesthetic of the piece, I got Jeevan and Leah to send me some photos of things to turn into ‘A’s, and used some old family photos which I thought portrayed an older aesthetic. I created 6, and we used the best 4. (You can see all 6 in the resources post linked above) In future work, we discussed wanting to create a full-fledged escape room, and how we would go about doing that. A journal we took concepts from Hutchby about the way in which technology is only limited to the way humans interacted with it got us thinking about ways we could use technologies in different and unique ways.

“In this way, technologies can be understood as artefacts which may be both shaped by and shaping of the practice’s humans use in interaction with, around and through them.” (3) 

We’ve learnt a lot about immersion and interactivity through this exhibition, so for future projects we would like to continue to make our work engaging in unique ways, and hopefully finding ways to incorporate interactivity and create complex entanglements of ideas.

The way people engaged with our work in the exhibition was actually more positive than we even expected. I’m pretty sure the fact that our space was the only space in the exhibition that was completely closed off from any other space in the building made it a bit more alluring. We limited the amount of people that could come into the space to five at a time, which created a sense of mystery that kept people coming. It felt like we were at a carnival and people would take turns trying our ride. This came with downsides however, because Jeevan and I were unable to really leave the space, we constantly had to monitor it, both to make sure that people didn’t break anything trying to solve the puzzle, and reset everything after the puzzle was solved. This meant that we didn’t get much of a chance to check out other people’s work for inspiration on future projects. Jeevan and I didn’t take much of a liking to the Rosslynd Piggott exhibition either, we found a lot of the art to be really abstract but in a simplistic way, and we didn’t find ourselves immersed in the experience at all, however, we found a room illuminated by neon lights with art crafted in a traditional style created by aboriginal people to be quite beautiful, and we took inspiration from that.

Because we only had a limited amount of time to showcase our exhibition, we limited the amount of time people had to see our escape room to 15 minutes, but this consequently made people competitive, and they would quickly try to figure out each letter to beat the previous person. I was both for and against this. On the plus side, it meant that people were more engaged with our piece because it had a more competitive allure to it. On the negative side, it meant that people weren’t taking in the atmosphere of the piece and they were predominantly ignoring the narrative. People didn’t seem actively engaged in the interrogation video or the phone call audio, (apart from Paul) they were just listening out for letters, numbers and Morse code tones. After talking to some of our classmates about it, we concluded that it’s very difficult to make somebody engaged with a character in such a short amount of time.

I initially chose the Entangled Media studio because I was passionate about the idea of “crafting stories that weave in various modalities – sound, vision, text – to see connections in new ways” I initially thought it would be based strongly on narrative, and I assumed we’d be making stories and documentaries that that looked very professional and carefully structured, My ideas about ‘entangled media’ changed in the sense that the idea is a lot more conceptual and fluid than I initially thought. I liked the way that Janet Murray (from Week 7’s class) discussed the idea of an evolving media:

“When a new medium appears, we copy preexisting practices into it, in what Murray dubs “additive art”: theater staging for early films, for example.” (4)

The idea that each new platform has affordances and constraints was particularly interesting in an escape room, because I felt having an entire space would actually give us a lot more freedom to explore entangled media more in depth. It did in some ways, but it was really quite difficult to have each medium working together efficiently and coherently. I found once we grasped the concept of entangled media in the later weeks of class, we were able to use it as a underlying guide for our work that kept us thinking of ways to make media more complex and creative. The lack of constraints in the third assignment had us really scratching our heads thinking of ways we could incorporate a range of texts that complimented each other.

In my first year of University, I took a studio called the Mechanics of Immersion with Daniel Binns and Darren Verhagen. I was still new to university and despite the fact that I loved the class, I wasn’t very good at it. I felt that Entangled Media discussed similar themes but with more ambiguity, academic interpretation and creative freedom. Throughout this course, I felt I was able to express and build on the ideas that I’ve learnt throughout my entire degree from other classes and studios. I found the concept of entangled media to be about the layers and variety of contributing factors that make up a finished piece of work, not just in media, but a variety of things we experience and contribue to on a day-to-day basis.

 

 

  1. Liptay, F, Burcu, D, Kwastek, K, 2015, Immersion in the Visual Arts and Media, Immersed in Reflection? The Aesthetic Experience of Interactive Media Art, BRILL, Sponsored by the Leiden, Federal Ministry of Education and Research pp 69 – 71
  2. Ho, A 2018, ‘Unlocking Ideas: Using Escape Room Puzzles in a Cryptography Classroom’ PRIMUS, vol. 28(9), pp. 835-847
  3. Hutchby, I 2001, ‘Technologies, Texts and Affordances’, Sociology, Vol. 35(2), pp.441-456
  4. Bryan, A. The New Digital Storytelling 2011: Creating Narratives with New Media, ABC-CLIO, LLC, ProQuest Ebook Central

Assignment 2 (Website Design) Entangled Media

Link: https://s3718638.wixsite.com/entangledmedia

Reflection:

My group, consisting of Jeevan Sidhu, Leah Hawkins and I, discussed our previous assignments and what they each had in common. Leah had a passion for poetry and creating a deeper meaning in otherwise overlooked mundanities, Jeevan had a pragmatic approach to his work, his ideas were communicated clearly and his work strictly articulated. My previous works often seem to delve into a sprawl of multiple ideas and come out quite abstract and unusual. We decided that a common theme of our previous works, and something that we wanted to explore further was interactivity, and Jeevan and Leah’s previous work had also directly related to nature.

We decided to make an interactive website narrative that depicted the life and thoughts of a common household herb used for cooking. We took a lot of inspiration from the website associated with Florence and the Machine (Link: florenceandthemachine.net), and we partially developed the idea of personifying a plant based on the infamous introductory Pixar animation of the lamp stopping on the letter I. The combination of our working techniques seemed to mesh quite well, I wanted to focus on ways to make the website visually appealing, using music, colour, contrast and animation. Leah focused on creating the story, the drawings and making the piece emotionally engaging, and Jeevan focused on the design, soundscapes, and structure of the collaborative work. I found that it worked very effectively to delegate tasks surrounding both our strengths and what we were each passionate about, incorporating that into the assignment.

By creating the interactive media with Wix, I inadvertently learnt basic techniques in Website design. I’m glad that we decided to do our assignment on an unfamiliar platform, because it challenged our knowledge and forced us to learn new ways to express our ideas. I also found while working on the website, that the concept of entanglement ties in with the concept of immersion. Immersion is when you’re fully enveloped in the situation or moment, and I believe that true demonstrations of entanglement can and should evoke feelings of immersion. Katja Kwastek talks about interactive media in regards to artistic concepts and the way that it contributes to experiences of immersion:

“The embodied action of the participant is indispensable for the fulfillment of the artistic concept, which is intended to be experienced and reflected upon while being unfolded.” ₍₁₎

We expressed our understanding of entanglement in this assignment by using multiple media modalities simultaneously with techniques of storytelling. This is where we came up with the idea to have 3 different sound files,

one with music,

one with an ambient soundscape,

and one with narration.

We wanted to tell a story in multiple ways to evoke different feelings and trigger different memories and thoughts. I personally favourited the narration, because it meant I could focus on the other aspects of the page while still paying attention to the story. I felt it made it easier to appreciate the drawings and empathise more with our personified basil. The violin and piano was my second favourite, and in a way actually made me more immersed in the experience, because I was focusing on the entanglement of different mediums: I was actively reading the poem, listening to the narration, the strings behind the narration, and paying attention to both the images that were there, and the images that appeared shortly after scrolling. Kwastek discussed the concept of flow to be vital to an immersive piece.

“I consider the concept of flow as key to an analysis of the aesthetic experience of interactive art, as it relates experiences based on intrinsic motivation – a central characteristic of any kind of reception of art in general – to action-based experiences, which have been identified as distinctive of the reception of interactive art.”  – Kwastek 2015

I took note of this, because I figured when making a piece with multiple focal points, the piece can easily become messy and hard to follow. I think we effectively displayed flow in our page by holding it together with an understandable narrative. I would be interested in exploring the idea of flow amongst chaos in Assignment 3.

Overall, this assignment has taught me a lot about the concept of entanglement, particularly in relation to immersion and interactivity, which I have been passionate about for quite some time. I would like to further practice ideas capitalising on the use of multiple modalities in Assignment 3. I would like to target more senses by taking advantage of surround sound, vision, touch and particularly interactivity and flow. I enjoyed the way in which our webpage provided different effects both in sound and vision that could be presented at different times, depending on the audio you chose, and the rate you decided to scroll. With Assignment 3 not being limited to one page, I’d like to explore the ideas of using an entire room to convey the concept of entanglement and immersion, creating a meshwork of different medias to be interacted with individually or simultaneously to create a range of different effects and thought-provoking ideas.

 

References: 
  1. Liptay, F, Burcu, D, Kwastek, K, 2015, Immersion in the Visual Arts and Media, Immersed in Reflection?  The Aesthetic Experience of Interactive Media Art, BRILL, Sponsored by the Leiden, Federal Ministry of Education and Research pp 69 – 71
  2. Omigie, D 2015, ‘Music and Literature: Are there shared empathy and predictive mechanisms underlying their affective impact?’, Frontiers in Psychology, vol. 6, pp. 1250.
  3. Walling, J 2005, ‘The Imagination of Plants: Botany in Rousseau and Goethe’, Comparative Critical Studies, vol. 2(2), pp. 211-225

Entangled Media: Reflection

I’ve come away from this assignment thinking:

“Man this turned out weird”  

I remember looking over the work my classmates had produced and noticing how unusual mine were in comparison to theirs…

I produced 3 writings for people to read:

  1. Betty Botter bought some butter but she said the butter’s bitter. If I put it in my batter it will make my batter bitter. But a bit of better butter will make my batter better So ‘twas better Betty Botter bought a bit of better butter

 

  1. I stand alone in an empty hallway, despondent and dispirited. Unbeknownst to my confidents, it’s not the first time I’ve been absconded to isolation. An extensive time hadn’t progressed when I detected that I’d received a message on my telephone from my father to notify me of my mothers’ death. I expelled an exhausted exhale, and resided back to the living room couch.

 

  1. As I look across a field of green, I dream. I look to the stars and wonder just how far, and I dream. I dream of worlds beyond where peace and love are one, and so I dream. If worlds like that exist and can live in heavenly bliss, why can’t we?

The first was meant to make them stutter and laugh, the second was also meant to make them stutter, but it was more sombre. I wasn’t initially sure what I wanted to do with the third poem. If I had stuck to my initial plan, it would’ve been pretty pointless, but luckily I made it part of the soundscape as an example of agreement or coming together.

My sound piece went in a different direction than I had originally planned. I found that after I had sifted through around 15 minutes of audio of people reciting the 3 paragraphs, I only had about 15 seconds of the hesitant sound I was looking for. I managed to overlay them and it worked quite well, but I still had little sound bites to work with. After I had communicated my initial idea, I wanted to further demonstrate the way that people would display the expressions that other people had conveyed to them. I had the paragraph I wrote spoken by different people slowly overlapped to create what sounded like a chatter, which comes to a stop when everybody says the word “death”. I added this to symbolise a “moment of silence”. I think the silence works effectively, because it communicates the way that people often come to a mutual agreement to be silent because of something that’s communicated throughout a group. Overall, I don’t think I changed the idea I had for my soundscape; but rather developed and added to it.

My film on the other hand was really quite close to the idea that I had in mind. This is pretty unusual for me, often my finished piece differs dramatically from the idea I had in my head. My goal was to showcase the small idiosyncrasies that people subconsciously display, and I feel like I effectively communicated that.

I decided to play a few simple chords on my electric keyboard to accompany the video, but I wanted to leave the majority of it it silence. I mostly just wanted the warm chords to accompany the smiles, to really hammer in the feeling that it conveys.

There are a few technical faults that I made that I would like to highlight now so that I don’t make them in future projects:

  • The ISO was too high, it made a lot of the footage look grainy
  • The colour temperate was off, I forgot to change it from 3000K which made it look warm.
  • The focus was off for some of the people
  • I forgot to click record for some of the audio pieces

Despite the fact that I did quite like the way my film turned out, I feel like I could’ve related it to entanglement better somehow. I wanted to highlight the way that people silently communicate, but to do this more effectively I might have needed to have more actual communication, or the way they would act differently depending on the audience, group or space. It would be very difficult to do, but I’d like to explore the way that people body language behaves differently with contrasting personalities and various audiences. The way we interact as humans in a meshwork in itself, with an array of things that influences the minor decisions we make in day to day life, and I would love to have the opportunity to explore this idea in future assignments.

 

Thanks to Leah Hawkins and Jeevan Sidhu, without their help I couldn’t have produced this assignment.

Entangled Media: What I’ve learnt so far:

It’s difficult to decipher exactly what Entangled Media is. An example we discussed is in Ingold’s journal “Rethinking the animate, reanimating thought” (2007): He refers to this concept of a “meshwork” rather than a network, because networks are more coherent and traceable. A distinctive part of meshwork is the way that parts of it work with and support each other, while being interconnected with other significant and insignificant features. This gives meaning to the insignificant features, an example of this in film could be the quiet sound of coffee spilt after being placed down during an argument. Despite it being in the background, and just a small sound effect inserted into the film, it contributes to a meshwork of different modalities that contribute to the overall immersion and narrative of the film.

I’m not 100% sure that this concept of entangled media is correct, but that’s what I’m thinking so far.

After watching “Dead stuff: The secret ingredient in our food chain by John C. Moore” I wrote that I felt Entanglement was “the interwoven layers of a video.”

My idea:

I want my piece to be about social meshwork: the way that people communicate how they’re feeling through small idiosyncrasies and sounds. People would be mimicking each other, it would start off with a stutter, an “uh…” or an awkward laugh. I want to create this uncomfortable sound scape, of people making nervous noises and hesitant contributions, until a powerful voice comes in to change the dynamic, the soundscape would then be filled up with loud noises and powerful discussion. I want to convey a range of emotions without coherent words, but instead noises like grunts and laughter and sighs. If I pull it off, I think it would have the potential to be really cool.

Though this idea works well for sound, for film I’m considering making it about the facial movements you make when you’re thinking, or upset, or uncomfortable: the slight move of mouth when you’re nervous, or the twitch in your eye when you’re upset. I think it would be a large uncomfortable but cool experience. The sound to go with the visual piece could be anxiety inducing noises, sounds like alarms and sirens. I would like to do close ups of facial expressions, only show one part of the face at a time, a nose scrunch or an eyebrow raised or a mouth smiling or frowning. But only that. I don’t want the whole screen to ever be consumed unless for a short-term dramatic effect. I think this visual piece could make people think about the way they interpret expressions of emotions. What if we’re misinterpreting the emotion that people are intending to give off? Ingold says, “…it encourages us to focus, in the first place, not on elements but on the connections between them, and thereby to adopt what is often called a relational perspective”. Ingolds theory overlaps when discussing social meshwork, we’ve adopted the connections between a raise of an eyebrow to convey a particular feeling or emotion. I hope my film will convey a different feeling for every viewer.

 

UPDATE: To record the footage, I’m going to write something uncomfortable to read and have people read it off of something similar to a teleprompter. The writing will be difficult to read, and it will force them to stutter, and probably laugh awkwardly. If I can capture this with a camera and microphone, I think it would only take a single take for me to get all the media I need.

 

The Canon 70D

  • Turning the Quick Control Dial will adjust the aperature / depth of field of the picture / video.

 

 

 

 

Here’s some notes from the YouTube Tutorials:

TUTORIAL 1

 

The first tutorial talks about the hardware of the camera. He talks about the

  • Removing the camera lens with the lens release button to the right of thelens
  • The pop up flash button above the lens release button
  • The info button, showing the camera setting, and the electronic leveling meter
  • Dioprate Adjustment, the little wheel beside the viewfinder that will make the viewfinder more crisp.
  •  The Q button above the playback button chooses the mode of shooting. 

Expsoure is measured on the LED screen, amongst other settings like drive mode, ISO settings, metering settings, and just a backlight

The AF point selection is at the top, above the meter wheel. It somehow helps you choose how what to focus on.

 

TUTORIAL 2 

The AV setting stands “Aperature Priority”. When you scroll on the main dial, you’ll adjust the aperature priority from low to high.

Small Things: Reflection

What have I got out of the studio “Small Things”? 

In my 2 years that I’ve been studying Media at RMIT, I’ve found that Small Things has taught me the most in the shortest amount of time. Most of the studio’s are more hands on and practical than the other classes, but Small Things dived right into the real nit picky stuff and filled in the gaps in my knowledge. It was a good mix of the dreary and boring stuff, like how to coil cables, organise files on Premiere, and what to say when getting ready for a film shoot, as well as the fun practical stuff, like screenwriting, shot construction practice, and editing techniques. The parts that stuck with me without repeating the stuff from my last reflection are:

  • Premiere Editing Techniques
    • There were some editing tools and parts that I had no idea even existed, for example, the ability to mask certain areas of the footage in order to alter its settings or the settings around it. This makes it easier now to make sure the protagonist or focal point of a scene stands out.
  • Things to remember about filming
    • Always having two people double check everything, whether it’s two eyes on the camera recording quality, sound quality, or lighting positions
    • Plan out shots better prior to the filming day
  • Cinematography Techniques
    • Some of the shot construction that we discussed was very interesting, like making multiple shots through panning camera movement

 

Development

 

Week 8

Once the groups were organised, we introduced each other and discussed scripts, we decided to choose Lorisa’s script, because a storage container was an interesting location, and a more unusual story. We saw it as an opportunity to play with lighting and sound, and create a set that was more experimental than a more standard dialogue centred script. This meant that we also had the opportunity to play with soundscapes, and create an immersive environment.

We ended up acting out the scene with controlled lighting in one of the classes. I was put charge of lighting, and I began drawing up concepts for lighting rigs. We’re still not sure where we’re going to film, so creating a lighting plan is really quite difficult, as we don’t know how the lights will react in the area, I drew up a crude one anyway.

Week 9

This week we worked out on our roles, Alana and Lorisa, the producer and director began searching for actors to be in the film on Starnow, they received a lot of applications too which we looked over as a group. We also started to consider where to film, we thought it would probably be pretty difficult to actually get the permission to film inside a storage container, so I suggested my basement, because of the ability to control the lighting and sound. We also began producing storyboards, which Chloe took initiative on.

Week 10

By now we’ve got most of the actors sorted, and I’m trying to find the outside of a storage container so that we can do the exterior of the film. I’ve travelled down to Newport as I’ve mentioned in the other post, and taken some shots of shipping containers, boats, and the ocean.

Week 11

This was the big week, we’ve filmed the entire script today and I don’t think we’ll need to do any more filming next week. The majority of the shots that we took were repeats of the script, so we have several shots of everything, with a bunch of various different angles. Though the film took place relatively well, we were missing our producer. Jeevan and I had to go to the nearest OfficeWorks to print out all the paperwork necessary. Lorisa took on the role as producer and director, and I helped out with the shot construction and took on the role of first AD as well. The actors were very collaborative however, and I found them all to be pretty professional. I thought the entire thing went pretty well until I started working on post production…

I began diving into post production, making little edits here and there, but I was a bit preoccupied with other classes to fully focus my attention. Eventually, I made a small edit before class, and the group presented each others edits. We decided to go with mine, although I wasn’t satisfied with the sound quality…

One of the problems with this edit was how shaky the first 3 shots were, and as discussed, it was better that it would be better filmed at night, rather than a pleasant sunny day. We decided to grab some footage and images from various locations on the internet rather than reshooting everything. The other problem was the way in which other parts of the set were distracting, and taking us away from being enveloped in the narrative.

Week 12

I began working pretty ruthlessly on polishing the edit because we were going with mine, I wanted to make sure that it was perfect. However, when I looked through the sound files from the boom mic, I noticed that they were all peaking, like, almost every single sound file was peaking at some point, even the relatively quiet ones. I began to get quite frustrated because it was the only thing standing between me and a well polished film. I managed to mix some of the audio from the camera microphone with some of the audio from the boom mic, I was able to add some effects on premiere to reduce the peaking of the boom mic and amplify the volume of the camera microphone, and ultimately it turned out okay. I’ve learnt a lot about colour grading too, as I experimented with Lumetri Color, RGB Curves, Three Way Colour Corrector and Brightness & Contrast settings. The shades of black that the camera often produced was actually a dark grey, and it’s really interesting looking back at the old videos I made in the start of my degree and realising the huge number of things I could’ve done to improve the quality of my work.

By the end of the film, Premiere was running extremely slow, trying to render all the masks I’d created as well as the high quality footage. The majority of the time spent editing often just went to waiting for the program to respond…

Collaboration 

Throughout the semester, I’ve participated in some interesting group dynamics, the first few groups before week 6 were interesting because I was able to contribute in different ways in groups, some of the groups I played more of a leadership role like directing and camera, and other groups I was able to do smaller parts like acting, which can be useful to observe the way that other groups do their work. In the final group assessment there was the occasional conflict, but I’ve been trying to be less stubborn with the way I want things, and let other people have their say. This worked very well initially, letting Alana and Lorisa take charge, and I doing what I could to help out with each of them as well as organise the lighting and production design, but the group dynamic became a little difficult when Alana couldn’t follow through with her leadership role on the day of filming. This forced me to step into the position of first AD, Camera assistant, and lighting designer all at once which was challenging, but a learning opportunity nonetheless. The other odd group member was Paul/Po/Kittipon, because he only showed up a few times, and barely contributed to the group chat we created. Though he did arrive on filming day to do the sound, the sound quality could’ve been more closely monitored, though I’m sure it was a learning curve for him nonetheless. By the end of the project, it was mostly Jeevan, Chloe and I sitting in the editing suites discussing the editing and what to do next. Jeevan, Lorisa, Chloe and I worked well together, and I’d like to think I did a good job quashing my stubbornness, and I would relish the opportunity to work with them again in future projects.

 

The studio was also a lot of fun and very educational, will look forward to working with the class and Paul again. 🙂

 

Small Things: Tracking down exterior footage

So today I went for a second trip to Newport to try and find some footage of the exterior of the boat. It was difficult, because no matter where I went, there wasn’t any boats casually driving past with storage cubes on the back of them. I decided to put 3 completely seperate pieces of footage together to see how it flowed. I’m not too sure how I feel about the way it looks at the moment, and I will run it past my group members in the final class tomorrow :'(

 

Here’s some pictures of the shots that I took:

 

The shots will need to be colour graded, in the first shot, there’s actually a boat in the real far distance, and I’ll have to make that a litle bit sharper somehow, there’s also ropes attached to the boat in the second one, but Im not sure if there’s really anything I can do about that…