Video Games as Hypertext (twitBlog Experiment)

Games generally do not offer expansive branches of narrative options, nor do they often have more than a few different endings. I expect this is a temporary restraint though and I imagine somebody is probably designing a game that offers that ‘Hypertext’ experience somewhere out there already.

What I’d like to find out now is, at what number of links does a text become a Hypertext? Is it more than 2 options at any given point, with more than 2 endings as such?

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