#weeklyblog #myroleinthegroup #week7

I had chosen to be in Steven and Nurfarina’s group to help to develop the idea. Our group consists of 5 people: Wei Yun, Stefan, Nurfarina, Steven and I. We had our first meeting two weeks ago and we talked about the overall image of how the project will go. Basically, our story is about the alien species, the Raath has been secretly trying to conquer the Earth by conducting human’s genetic manipulation though the both parties have reached to an agreement on becoming one. The story will focus on how will the representative of the human race which consists of Isabella the leader, Dr. Hayato Kuronoma, who is also the team advisor, Gray the hacker and Adam “Shadow” Grant the scout stop the Raath from succeeding.

We will develop our story into board game in puzzle form with archive journal as the key to solve the puzzle, audio log as the tailer to sneak peek a little at the story and posters to introduce each of the character with their back stories. At the end of the meeting in week 6, we came to a conclusion that each of us will contribute our ideas in poster design, audio log script for the trailer and character development. After the guest lecture in week 7, we had our second group meeting. We discussed about the narrative as it is the main body of the entire project before we could move on to the character development, puzzles and more. We then decided each of our role in the story developing. Since I confessed that I am really bad in handling technical stuff, I volunteered to create the puzzles (puzzles needed for the character to play as the help of main character to stop the Raath from conducting the experiment).

I did research on creating interactive puzzles but it wad harder than I thought since we are not doing it with digital items. I went to read a lot of short comic books about crime and mystery to get inspired. As I am responsible for Isabella’s puzzle solving, and she is the “brain” of the team, I thought her puzzles should be a little bit more intellectual, perhaps something like numbers and alphabets solving. For example, she could be the main target that the Raath would want to experiment on, so codes solving can involve her birth year, the time that she was captured by the Raath, or words combination that is “unintentionally” revealed through the posters or the journal pages. The puzzle can also be something that requires high observation which the passcode or the answers are all over the board, and in the end match the hints and solve the puzzle. As the player of Isabella, he or she may need to focus on the back story of Isabella, the journal and maybe learn more about the story between Isabella and the other characters (if it was to be a multiplayer role playing game). Each of us have different deadline regarding the difference in responsible area. As for puzzle creating, we do not have a fixed deadline so we are all at the stage of proposing our ideas and waiting for the final decision.

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This is designed by Nurfarina as our poster of our project. This is the link to the Audio Log Teaser.

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