How framerates affect how we see moving images

Produced by Cormack Pratt –

This micro video essay tackles the debate between mediamakers over framerate by establishing the history of film framerates in Hollywood and its lasting effect through the 24FPS standard. Video games, VR and some digital artworks have progressed to hundreds of frames a second, will film and TV follow?

This micro video essay was an engaging challenge to produce and made me re-evaluate the specific and technical aspects of film, television and broader media production. As a solo project, individually assigned research was then scripted, narrated and edited with visual aids to present an informative and entertaining piece that provides the viewer with necessary context on film, TV, video game/digital art framerates.


Licensed under Creative Commons Attribution 3.0 –

INTL.CMD – Playa (backing track)

Afternoon Class uploaded by ‘Orso’ to YouTube

Scanning 16mm film (hand crank) uploaded by ‘Kazuyuki Baba’ to YouTube

Films and television shows cited –

The Jazz Singer (1927)

The Dark Knight (2008)

The Sopranos (1999-2007)

The Hobbit: The Battle of the Five Armies (2014)

Gemini Man (2019)

with Rocket League video game footage personally captured.

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