OVE PROJECT TWO – Online Video Gameplay Interactive Activities

CONCEPT STATEMENT

I did not form a group with anyone so in this project I am working individually. I have chosen the online video example ‘GTA V Online Multiplayer Funny Gameplay Moments #2′

Online video multiplayer gameplay can be created either in a private party (an individual game room created by a host and invited friends only, which does not affect or be affected by anyone else playing the same game online), or as pubic in two different ways: form a crew and play online while being opened to the public (therefore anyone else playing online at the same time and interact or disturb your actions), and turn on gameplay broadcast so that audiences that are not playing games can watch your crew’s gameplay even interact with you by commenting at real time.

If I contextualize this work/project in relation to the studio activities so far (the mind-mapping and Project One case studies) it would be placed in the genre of games of online video practice.

I will produce 5 sketches that analyze the interactive activities between players, broadcasters and audiences of this online video practice. Each of these videos focus on different directions of communications between these 3 subjects as a way to understand how communications are made that put online video gameplay broadcast into structure.

 

List of sketches ideas – interactive activities in GTA V Online gameplay

Player to players:

1. Does a player need to be on an audio chat with another player to be engaged in an activity? How do they encounter without sending any messages? A player is walking alone somewhere and somehow get involved with another player.

2. An in-job audio chat with other players when they are in the same job.

Players to audiences:

3. A player broadcasts his gameplay live to anyone using a PS4. He talks and comments when he plays and he gets messages from the views. He responds to real-time messages. How does it look on the player’s side?

4. An audience watches live gameplay broadcast and wants to interact with the player. He sends messages and looking forward to be responded by the player. How does it look from the audience’s side?

OVE Studio 4Rs Reflection

Reflection on Project Two:

Reporting: Incidents and issues – at the beginning of the project I intended to record my gameplay as documentary form (non-narrative) and collect moments of “fails” “deaths” and “crashes”. This is actually more difficult than I thought it would be as when I play GTA V I usually intend to avoid making mistakes rather than doing funny things. Another problem is that controlling the time of recording on a PS4 is not easy, since the device actually records gameplay itself in 15 minutes sessions but only saves when you press “share” on your controller, otherwise the 15 minutes sessions will be overwritten by the next 15 minutes. Once I did something funny but then when I check the videos it was not recorded and has been overwritten by the next session.

Relating: Have I seen this before – no, never…I have seen lots of gameplay of different games on YouTube, playing from different platforms such as PlayStation, Xbox and PC. What makes it different – time management. In Project Tow I will be recording gameplay on purpose (normally players just play games and check if any funny things happened to be recorded, at least not checking it every 15 minutes sharp to see if anything has been missed)

Reasoning:

Reconstructing:

OVE Project one – GTA V Multiplayer Gameplay

M5 OVE PROJECT ONE
GTA V Multiplayer Gameplay Funny Moments #2

YouTube Channel created by: speedyw03, gameplay performance conducted with Jahova, Nobody Epic, Shadow, G18, Deluxe and Deluxe 20, which also have their own channels on YouTube of their GTA V gameplay.

These videos are targeted in GTA V gamers or people who know this game in particular, while platforms (PlayStation, Xbox, PC) are not addressed. Each videos are about 3-5 minutes and some of them have a specific themes such as plane crushes, mission fails, epic deaths, etc..

Post-production of the videos are simple, the device usually records gameplays itself and all you need to do is find the videos and trim them. You can send them online and/or save them on a storage device and edit them afterwards. In this channel, in particular, videos are saved and edited with an opening and an ending. Jump cuts are used all the time since only the funny moments are what the producer wants to show, what happens before or after a particular scene is not important; sound effects are added on top according to different scenes, music are chosen for editing and to address the atmosphere.

OVE Studio – Issues…?

I haven’t found anything I have problems with, as in narrative, audiences (and theory) etc. But since online video is in fact a complex of many different videos from different categories – as in my own understanding – that as long as a video is online, it’s one of them, which I think the each unit/part/session of the studios may work better if there’s a specific type of videos (medium, audiences, cinema, games, etc) discussed in each studios.

Also if detail guidelines of each projects can be posted at the early stage of the course would be every helpful for me (personally, since I am also doing a diploma with another institute).