With another assignment done and dusted, it’s time to go back and reflect on the first truly interactive piece i’ve ever created: Judging by the Cover. Judging by the Cover is officially a Korsakow based project that looks at music in a unique way. Typically, when we look at album covers, we think about them and their meaning with regards to the music on them. Despite this, every album cover is its own piece of art, something that tells its own story. We decided to use the theme of first impressions to create a total of eleven 30 second videos, with each one depicting our first impression of a different album cover. Each of these videos appears on our main Korsakow page, with a screen in the middle to view each individual fragment. We also created a 12th video that acts as a credit sequence to reveal to the audience the album covers that have been recreated in the piece. Each video has one life, with each video disappearing once engaged with by the audience.
One of the main aims of this piece was to explore the ideas of modularity and variability, which I believe we were able to do quite well. Our project explores modularity in the way that, while each video is tied together by a common theme and idea that allows the audience to immerse in the project as a whole, each modular fragment has its own micro story, meaning that each fragment can be thought about as an individual part and can be engaged with individually. Our piece also responds to the characteristic of variability, as our piece is nonlinear and has not been organised to run in a specific order. This means that audiences are able to choose the path they take through our piece, with each audience member in turn having a different experience of it.
Overall, I was very proud of what we were able to create as a group. I love the fragments each of us created and I love seeing the way that each member captured their own honest thoughts in a way that wasn’t always consistent with the other team members. Of course, there are always improvements to be made, and things that I would of done differently that could be helpful to think about when moving into our next assignment. In terms of our group work, I hope with our next assignment to set out a clearer timeline and stronger deadlines, as many of the soft deadlines we made for this project were not met on time. In terms of the project work itself, while I did enjoy the 11 first impression fragments, the 12th credit sequence video is something I would have liked to have worked on further. Ideally, rather than having the credits as a thumbnail on the page that anyone could click on, even if they had only watched a video or two, I would have liked to have worked out a way to ensure the audience watched every fragment of the piece before seeing the credit sequence, so that it could act as a reward for finishing the piece. The length of the credit sequence also broke our time limit constraint, and despite this, the actual sound sources we used were unable to be credited directly on the video, rather through a Google doc link. As a group, we highly value the sources we used, and wished we could of displayed them directly within the credit sequence.
The formulation and creation of this project has helped me to expand my learning surrounding online screen production.The biggest thing I have learnt about online screen production throughout the creation of this project surrounds the idea of purpose within online pieces. A question I have kept in the forefront of my mind throughout the entire semester so far is ‘what makes something an online screen media piece?’ Each assignment has developed this definition even further, with assignment three being no different. As I have developed Judging by the Cover, I have learnt that an online screen media piece does not have to have a large important purpose to be defined as a proper piece of media, we really do have the ability to explore everything. Before I started on this project, many of the interactive projects I myself had interacted with were made to serve a real clear purpose, to tell an important story or bring awareness to something. This meant that, when we initially came up with the idea of working with album cover recreation, we became so fixed on coming up with a reason why we were exploring it that we nearly gave up on our whole idea. It wasn’t until we discovered Korsakow and started exploring the projects on there that we realised that we were making the purpose too big of a deal. Whilst discussing some of the Korsakow projects I had watched throughout my development blog posts, I began to realise that, unlike some of the other online screen media pieces I had engaged with previously, the purpose of these weren’t so clear. Building on this through class discussions, it was clear to see that Korsakow allows for a huge range of different pieces, with many of them being made to express a thought or think more deeply about something. We were able to explore the idea of first impressions of album artwork just because we were interested in the subject and wanted to explore it, we didn’t have to have some big fancy reason why. This assignment has helped me to even further broaden my knowledge of what can be considered to be an online screen media project, and I am so glad we did not give up on our idea simply because it didn’t have an obviously important purpose.
When I completed my last assignment, myself and my partner had to think outside of the box to create our interactivity, as we had very little knowledge of the technology necessary to create something that flowed as it was supposed to. This was something that I hoped to learn more about when creating our third assignment, as I felt as though knowing how to construct interactive pieces with the ability to be either linear or non linear was important to my knowledge of online screen production. Making this project has developed my knowledge in a technological sense, as it asked us to use the software Korsakow to create our piece. Not only have I learnt the basics of using an actual interactive online screen media software, but I have also learnt the importance of making fragments that are all of the same format and dimensions, as little errors like this can effect the final outcome of the piece.
Something that became very clear to me through my developmental blog posts was the importance of looking at online screen media in a more modular, fragmented sense. While this may seem to be a very obvious realisation, as the entire point of this class is to think about online screen media production ‘in fragments’, I feel as though this is one of the first projects I have made where the fragments themselves have been more important than the overall piece, and one of the first times I have been able to see through my own project the importance of each fragment being able to stand alone. Through my developmental blog posts, I thought a lot about creating the individual fragments, what these individual fragments would do in terms of shaping the project and how each would be able to stand alone as their own micro story. During previous assignments, this has always been the other way around. I have always thought about the project as a whole, and what I need to fill it with to create this whole project. For example, while ‘Explore RMIT‘ had many different fragments that could stand alone, as we came up with each fragment, we were constantly thinking about them with regards to how they would progress the overall story, not how they would stand alone. While the entire reasoning behind ‘Thinking in Fragments’ has always been a relatively straight forward concept for me, this is one of the first times I have really been able to practice the idea and see it weave from my theory to my project itself.
A question I posed during the creation of my last assignment surrounded the idea of nonfiction media, is it possible to create something truly nonfictional? This is something I have continued to work through with my developmental blog posts during the making of this project. The reason this question has come up again for me is that the piece we created for this assignment falls into an interesting grey area between fiction and nonfiction, where the first impressions that we are recreating are real, but the actual micro stories we filmed are works of fiction. It has been said in the past that nonfiction pieces are simply representations of the truth, and I feel as though our piece thinks about this in a very interesting way. In saying this, I feel as though I have come a long way in answering this question of whether or not something can truly be nonfictional. In my second blog post, I discussed the ideas stemming from the reading ‘Making with Korsakow’, where the author suggests that ‘linear films lie’ as linear films are constrained to a beginning, middle and end. Thinking about this with regards to our own piece, the non-linearity of our piece did allow us quite a lot of freedom with what we created and how truthful our first impressions were. While I do feel that our first impression videos were as close to our true first impressions as they could be, I felt as though the constraints of time and using pieces that were achievable to film did mean that our pieces were less real than they could of been. This assignment has pushed me to think about what makes something truly nonfictional, and I feel as though the less constrained, nonlinear films, like those that can be created on Korsakow, are more likely to be closer to real nonfiction. Despite this, the difference between fiction and nonfiction is still something I am questioning, and something that I hope my final assignment can shed some light on.
When we first began brainstorming this project, we had high hopes for what it could end up being. As we began working on the project, we chose to focus on the elements that we felt were achievable to create, leaving out some of our bigger ideas that we did not necessarily have the ability to create. One of the things we liked the idea of in the beginning was incorporating other media forms, in particular text based pieces, to support the fragments we were making. I had some of the Docubase pieces I had viewed in mind when thinking about this, one in particular called Deprogrammed, that offers the audience essay style pieces to support the visual content. One thing we contemplated doing with our piece was providing an optional viewing pop up with each album recreation video, which when clicked on, would pop up over the main video and provide the audience with a written insight into where our first impression inspiration came from, and some information on the real album cover and its meaning. I felt this could of been an interesting way to compare whether or not our ‘first impressions’ were accurate, and potentially make a very strong point about judging something on it’s cover. It became clear when using Korsakow, however, that the text we were able to add was quite limited and would not accommodate for large expanses of written supported content. This has left us with the question: How does including multiple different forms of media into the one piece change the way the piece is interacted with?
We posed this question during our presentation this week, which was met with some great advice for things we could explore in the future, such as comparing people who gain deeper information through reading and those who simply ‘read the headlines of articles’ and do not dig any deeper. I am feeling very confident that we will be able to use this question to branch out and make something with quite an interesting impact. It was great to see from our presentation that our project and format was well received, and placing the original album covers in a separate video was able to add to the fun of the piece.
As discussed earlier in my reflection, this assignment has helped me to broaden my knowledge on what is considered to be an online screen media piece. While I feel as though my definition of online screen media is becoming clearer, I do feel that there is always going to be more to know. Therefore, I will continue to keep the questions ‘what makes something an online screen media piece’ and ‘how does one properly produce an online screen media project’ at the forefront of my mind moving into the final assessment. With one final assignment left to work on, I hope to answer my final questions about online screen production and fill in the blanks surrounding this type of production.