Lights Camera (Inter)Action Studio 2019

interacting to the Max

Chi Kay Wong – Card Matching Game

I decided to create a card matching game for my final solo assignment. I got this idea from visiting the Melbourne Museum in one of our class trip and I think that it would be possible to recreate a similar concept. I connected each card to a key on the keyboard. However, I have made it extra hard for players so that I could sustain their interaction with my project even longer. I not only tested their memories on the position of the cards, but I have made use of the keys on the keyboard to get the players to memorise what alphabet keys triggers which card on the screen. I had each card represent each alphabets from A to P because I only had 16 cards. Fortunately for me, the order of the alphabet keys are randomized on the keyboard so it definitely serves its purpose to confuse players. To add that, I made sure to only use cards that look extremely similar to each other to confuse people. For example, I only used Black cards and I removed all the numbers so that they do not get the benefit of obvious colour and number distinction in theirĀ  minds. I also used higher numbered cards to make them all look similar.

This is how it looks like when you first start:

When you opened the wrong match, it will flip back after 3 seconds. That’s the amount of time I have given for players to memorise the card.

Once you match the card correctly, the pair will hide itself. That way, it can help players to eliminate the old cards.

Players can play until all the cards are hidden. There is a reason behind the red background. It was to provoke players into stress and frustration when constantly looking at the screen. I made sure that every function had the purpose of prolonging player’s attention and focus on my game.

This is what it looks like behind this simple looking layout.

Although the game looked simple, the process behind it to make everything work was not. It was extremely stressful and complicated for me to connect all the lines and objects to every possible wrong answers for each pair of cards. One small mistake could affect the whole thing. However, I am very proud of my work and glad that it worked just like how I planned it to be.

Chi Kay • June 7, 2019

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