In what ways do you hope your screenings/exhibited/screened work (whether individual or group produced) engaged its audience and communicated a key concern of the studio? I would really like for ‘Victouria’ to actually engage the audience in a way that could bring together some fairly popular hobbies. I know that I have a deep […]
Future Play – Victouria – Assignment 4 Reflection
Victouria is an augmented reality app designed to encourage the exploration of urban and Parklife settings around Melbourne. Whilst the app itself isn’t entirely a game, it focuses on using a gamification platform to breathe a level of fun and interest into exploring various sites of Melbourne and learn about the culture and wildlife of […]
Future Play; Assignment 2 Links
Week 4 (G4C) Blog; https://www.mediafactory.org.au/zacharycause/2021/04/13/a-closed-world/ Week 5 (G4C) Blog; https://www.mediafactory.org.au/zacharycause/2021/04/13/glory-to-arstotzka-the-world-of-papers-please/ Week 6 (Mod) Blog; https://www.mediafactory.org.au/zacharycause/2021/04/16/mods-for-change/
Mods For Change; Assassin’ Creed
Assassin’s Creed, a game that transports the player from the current 2000’s timeline into various historic periods throughout time. The original premise throws you into the role of a character shrouded in mystery, often unbeknownst to historical studies. Therefore as game creators, we’re at the will of adding any personality, physical or mental trait […]
Glory to Arstotzka; The world of ‘Papers, Please’
Papers, Please is set in the fictional country Arstotzka where you play as an immigration officer at the border, allowing habitats, visitors, and refugees into the country. The game is modeled on those time-stress games that allow us to focus entirely on the job at hand. Interestingly this game begins out quite simple, allowing […]
A Closed World; Games for Change
A Closed World, a JRPG set in a fog-laden forest that is metaphorically the psyche of the queer protagonist. The game follows our protagonist as they battle their demons, in terms of unhealthy relationships and poor guidance through their queer youth. The game environment is bleak, mystical, and shrouded just as a […]
Future Play; Assignment One Links
Blog 1; https://www.mediafactory.org.au/zacharycause/2021/03/11/week-one-play-playfulness/ Blog 2; https://www.mediafactory.org.au/zacharycause/2021/03/18/week-two-games-social-play/ Blog 3; https://www.mediafactory.org.au/zacharycause/2021/03/19/week-three-critical-play/
Week Three; Critical Play
This week, we look at the concept of critical play. Critical play as Mary Flanagan (2009) describes is the way we engage with games and focusing on particular elements, such as political and societal influences built into the game environment. One of my first games played back in 1998, was Final Fantasy VII. In fact, […]
Week Two; Games & Social Play
This week I’ll be diving into a game ever so dear to my heart; RuneScape. There’s a common joke amongst players of this 20-year old ongoing MMORPG – ‘you never quit RuneScape, you just take long breaks’. Although my first foray into adventure and fantasy lies with Final Fantasy and Lord of the Rings, my first […]
Week One; Play & Playfulness
An art seemingly created to bring joy and be fun, sometimes a goosebump maker. If you’re like me, it’s always around you; whether it’s quietly playing in the back of your mind, in your headphones, or behind a particularly thrilling scene on the big screen. I’m talking about Music. I have many fond memories […]