Project 3 Sketch 2 – Selective Observation

In these two sketches I’ve come to explore what kind of moments really stand out against the rest. Here I’m still working within the confines of what makes an ‘observatory’ video in relation to the gaming genre. As stated in the earlier blog post on sketch 1, it’s much more easier to simply play and record, only to pick out certain moments during the post production editing process.

What make’s a good observatory video in my opinion is spontaneity, the unpredictable nature of human reaction, action and the game itself, all combined.  There’s an huge variety of things to do with such footage as this as well compared to something that’s planned. Something planned tends to take on a linear structure whereas having a ton of found footage at your disposal gives you the ability to create something like:

A short Vine video

A montage

A compilation

etc.

Of course some formats work better than most but it’s choosing how you use the footage that’s really enjoying.

To me, a video such as this, a video working within the confines of an observatory format is still enjoyable to watch depending on the content, but I feel that in order to make this work better, it would need to be placed within a montage or compilation of some sort – enhanced with music and video editing.

Note: an example of how we can change this from a simple observation to manipulation is if I were to simply cut these to videos together to create even a ‘mini-montage’ which would still feel better than it being just a standalone.

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