Interactivity is very fundamental in this project, and we wanted to find a way to allow viewers to have more of an effect on the tone of our piece. This is something that we wanted to do in our last project, but the software we were using was not designed for the kind of interactivity we wanted to do. When searching for software to help us achieve our goal, we came across a tutorial video that came fairly close to what we were trying to achieve. (https://www.youtube.com/watch?v=sih8yfFBWqA). We ultimately ended up using an updated version of this software for our project, which was called Eko Studio. This program allowed us to have three different videos playing at the same time, and allow viewers to click between them. Only one video can be seen at a time, so the software essentially allows participants to make live edits within a video. This is the concept we wanted to show, and I think it could be taken further in the future by creating content that is designed in a way that allows for edits to be made by the viewer without compromising the experience.
Another good example of this being implemented in a game is the original Assassin’s Creed from 2007 (https://www.youtube.com/watch?v=guBvc-RPMnY) The majority of cutscenes in the game gave players the option to change the camera angles, allowing for a cinematic experience tailored to their mood. I think it would be interesting if more projects were filmed with this approach, and if there was a website or software to fully take advantage of it. Our project is a simplified version of this. It is not a narrative piece, but gives viewers the flexibility of viewing something in a way that they see fits. The dynamic music further achieves this, and hopefully every person who views our project will leave with different experiences based on what combination of location and music they chose.