For assignment 2 we focused on the concept of virtual reality, one of the many characteristics of online screen media that we discussed in class. We attempted to create a virtual reality experience panning across a bedroom as if it were someone turning their head in a specific direction. We tried to incorporate as much sensory quality into our project however was only limited to a video and some audio. However if we were to have the resources to explore further into our project we would use the resources of a VR headset to really block out surrounding noise and to be able to focus and immerse themselves in the project alone.
The prototype of our project unfortunately is a pre determined experience for the viewer as they don’t have much of an option to experience anything else around the room other that what we have created. This is shown at the fact that the video pans across the room clicking an object, it zooms in, after experiencing the object based on sound and or video it proceed to zoom out and moves on. This affects the viewers ability to interact and immerse fully into the project. Therefore I feel like viewers are unable to engage with it to its fullest. Throughout the process off assignment 2 and engaging with other peers projects, we started to question myself if our project was to be even considered under the category of interactivity ? Is a simple selection (not even by the viewer) and the response generated by the project (again, not by the viewer) enough for this experience to be considered interactive as a whole?
I really enjoyed engaging with the non-fiction projects in class because it opened my eyes to a whole new world of interactivity. As much as I’m studying media, I have never independently researched and experienced non fiction projects such as the ones presented in class. There is something way more interesting about having the power to decide what you wanted to look at whenever, wherever and the ability to be in control of my interaction with the projects. Others in class thought otherwise but maybe that’s because I have only covered the surface of the extent that interaction can reach.
It got me thinking if we were to explore and develop this VR experience to it’s fullest potential, how would we incorporate more of the other senses (i.e. smell/touch?) using the online resources and the advancement of technology?