Let’s be honest for a moment, there’s a lot of jargon in my current direction that needs addressing.
Don’t worry, it will be in the ABOUT section of SERIES. From keywords to ideas, I want to clear the space for viewers and myself.
Cinema 3.0: a term coined by Kristen Daly to describe ‘cinema of the user’ as time-image gives way to the interactive image. Due to it’s contemporary nature, it mimics the everyday shock of our emerging digital society. (I will be doing a deeper blog post on this later in semester as it is a key article in my project.)
Hyperlink Cinema: an emergent film genre that seeks to push the boundaries of the medium in order to mirror contemporary life in the globalized community.
This closely relates to Krems’ 2013 article.
Hyperlink Film: a single project that typically features multiple protagonists, ideas or places whose separate storylines eventually, often unwittingly, influence each other.
Interactive Image: when the spectator is no longer a passive viewer yielding to the ineluctable flow of time, but rather alternates between looking and reading as well as immersive viewing and active controlling. Quite simply, these are overlapping states.
Ontology: the study of the nature of being, becoming, existence, or reality, as well as the basic categories of being and their relations. A rudimental way of understanding is that it’s the study of looking at things as things and their place in the world.
Tag: a word or phrase for a resource that has meaning to a human being, and is not taken from any predefined and controlled terminologies. This will be used on the blog.
Tagging: the process of adding tags to a resource, without the constraint of a controlled vocabulary. This will be used on the blog.
Folksonomy: an aggregation of tags for multiple resources, shared by multiple users. This will be used as a blog simply as an umbrella term to discuss tagging systems.
While I will be focusing on a mix of multimedia (GIFS/Images/Videos?), I’ll be applying these ideas frequently in my discussions. As I want to reflect a kind of modern reality in my project that’s fragmented and networked, these are good starting points for my own discussions later on.