Week 3_Take away from Lecture_3

At the beginning of the lecture, Adrian very concentrated on the concept of taxonomy. He defines taxonomies as a boxes in which formally categories every different kind of thing. How does plant or animal relate to each other? What sort of this or what sort of that. A serious classification. Adrian, however, points out that what is the measure of these kind of thing? Yes, exactly, the measure. The measure that classifies different species by the speciesmen. They make up a example as a centre (standard) and organise the sequence of this species based on their differences from the centre. However, Adrian’s POV just inspires me what is the measure of this measure? Who set up this measure?

A taxonomy is stereotype. It convinces people to follow the stereotype rules. Speciesmen, THEY seems to be a state of authority that set up rules or quality to classify things or people. What groups. However, as Adrian mentioned, what matters is not whether this is a new species or not, what matters is to recognise that gum trees all vary and so what matters is the extent of the variation, not the fact of variation.

What we do is not understanding the definition of a thing, what we do is to observe and think what things function and how they function. Think out of the boxes of taxonomy to think what they do rather than what they mean. Adrian suggests us to approach closely at individual works and systems and software platforms and services individually and specifically. Understanding the varies is to learn the lessons from them.

The interesting webs Adrian provided to us. The web of MIT’s moment of Innovation is a platform for people to share the historic of creative crafts. It tries to get people here to know more about things of technology. The web offers different kinds of formats of medium, video, collective images, music etc.  On the other hand, The online page of ‘The Johnny Cash Project’ runs with a different concept. There is one video of fascinating juxtapositions on the main page. It seems artful and aesthetic. The web encourages people to create. The staff grapes users’ crafts to produce a montage. A collaborative art crafts is done by users.

 

Week 3: About Design Fiction

 

What is design fiction? Honestly, I have never heard these words before. For me, personally, I just hit on the idea of disgin fiction with going through the class readings. In this modern era, technologies perhaps would be the first word to indentify our lifestyle, iPhone, iPad, MP3 and something whatever. Even I could say we, human beings was trapped in the technologies. The devervasting breakthroughs, again and again, features our life! I think all the things happen around is the concept of design fiction. WHY? Let’s take a flashback for our currently past years. What was going on in this world? What kind of cell was in your pocket in 2006, or even it wasn’t there. And, is there anything else in your bag except books. Well, I anticipate someone hasn’t brought a book anymore now.

 

I can tell a true stroy did happen around me in one of the tutuorial of last sememster. One of the member in our room said who will brings a paper to university now while our tutor asked us to write down something on the paper. Although I can take that arrogent thought, the guy bring out the ideology for this generation which is feartured  by the technologies. I mean, we experience a bunch in a blur. New tech appears in front of us like a flash. It is too fast to give a reaction, a respond to the technologies. We are living in a breakthrough era where we can expect the born of new things and exprience it. The tendency is, absolutely, dominate the era.

In terms of the readings, the most significant concept of disign fictions is “diegetic” prototype. The readings encourage us to discover the protential objects and service and struggle to make people notice the world. The disign fiction is not mimetic fiction but a design. It reflects the world rather than tells a story.

The design fiction is a concept about creatity. The more you know, the more you think and the more you make. However, here is the fooly question. Where is your creatity? A designer must not create something impressive solely depends on their mind. The creatity is real and an idea is based on an old idea. The designer absords a diversity of knowledge from the world, they observe how this world runs. Perhaps, one day, two very different things just confront in designer’s mind. The imagination should be based on the reality so that we can produce our idea. But design fiction is not haox. Some people just take advantage of design fiction to cheat people something which never ever exist in this world for their guilt criminal issue.  The design fiction should have cornerstone which refers to the diegetic prototype in the world.

Here is a interesting ad by intel. Let’s see how they combine two irrelevant things together and make them become perfectly make sense!

Unlecture

For unlecture, I don’t have any expreience of it. Unlecture, for me or perhaps for most of us, provide a sprecial way to study. It offers us a wide open oppotunity for us to ultimately learn somthing. This mode highly bases on our curiousty to this world. As a new and young generation, we like to discover the stuffs around us or to be advernture on something other people think “weired”. What I try to say is unlecture ultimately make us experience a diverity things which is relevant or irrelevant to the subject and we enable learning something from the process. In the progress, we might fail to obtain the knowledge or ideas, however, in my opinions, NOTHING IS WRONG. The more exprience we had, the more things we know and nobody will have exactly same experience. Perhaps, someone couldn’t not receive anything helpful for the course, Network Media, but this person probably experience his things which nobody ever experiecned. One day, the experience the individual had today could be out of everybody’s image! Unlecture is golden time to collect  the expriences and keep it up