Week_4 “MORE THAN 90% OF THE FILMS CREATED IN THE FIRST DECADE OF CINEMA WERE DOCUMENTARIES.”

Interesting source from moments of innovation

Soon after the invention of the motion picture camera in 1890s, filmmakers turned it on the world around them. Nonfiction shorts, known as “actualities,” were among the most popular films of the era.

Actualities captured the everyday—workers leaving a factory, a train arriving at a station—as well as the unfamiliar. France’s Lumiere brothers established a network of camera operators that shot and sent actuality footage around the globe.

Operational from 1895 to 1928, the American Mutoscope and Biograph Company made more than 3000 films, including this actuality short of San Francisco’s Ocean Beach. From its founding until 1902, American Mutoscope shot on 68mm film, hoping to avoid patent suits from Thomas A. Edison, who used 35 mm—now industry standard. The results were visually immersive high-resolution images that earned American Mutoscope’s films the name “Living Postcards.”

Week 3_Multiple screen documentary “In the Labyrinth”

In the LabyrinthbyRoman KroitorbyColin Low&byHugh O’Connor, National Film Board of Canada

A film without commentary in which multiple images, sometimes complementary, sometimes contrasting, draw the viewer through the different stages of a labyrinth. The tone of the film moves from great joy to wrenching sorrow; from stark simplicity to ceremonial pomp. It is life as it is lived by the people of the world, each one, as the film suggests, in a personal labyrinth.

In the Labyrinth was first released as a multi-screen presentation for Chamber III of the Labyrinth at Expo 67. These separate images were integrated into a single strand of film, using a “five-on-one” cinematic technique.

The way of “In the Labyrinth” produced is very similar with Korsakow film which we are gonna do it in this semester. Background music, images and short video create a non-narrative experimental film. Although this film without any commentary, it does create a atmosphere with background music and moving images.  The multiple frame is very fascinating because it create a special perspective. Each frame kind of have a relationship with others. I am very inspired by that. I would like to try it in my sketch film in the future.

Week 3_Something Slow_Several Shots

Walking Melbouren 1 from Kai-feng Wang on Vimeo.

This video is not my original idea because i learn from someone on Youtube. I think that is very cool way to illustrate. This time, I choose to use Premiere for my editing so that I can use ‘mirror’ effect to stylise my video. It is pretty fascinating right?

This video is about Melbourne Walking. This perspective is very special. As we all know, Melbourne is the most liveable city in worldwide. Melbourne is a peaceful place with great weather and environment. People feel comfortable here. Above those reason, I realise how Melbourne people would walk.

 

The shoes I fell!

New Balance continues to release more dope colorways for the fall season. This delivery includes the traditional 996 ($150) sneaker taking on a grey, red and black colorway. A combination of suede, 3M, and mesh are highlighted throughout the shoe. Run through your city or wear these to your next casual outing, the 996BSN is a great shoe to have in your closet.

Source: http://www.featuresneakerboutique.com/uncategorized/new-balance-996bsn-available-now.html

Technology “REFASHION”

http://www.youtube.com/watch?v=6MN8x8OW12A

 200 years ago then, Technology always referred to the machines because people are experiencing the second industrial revolution. The electronic makes people more convenient  for their life. Human begun to use electronic lights instead of traditional lights as well as they communicate through telephone displaying letter writing. Technology always is relevant to something about electronic.  However,In the last twenties years, people were experiencing the third industrial revolution because of Internet networking by which the digital technologies have an amount of proliferation. As the boosting development of technologies, older electronic and print media are confronting with a big challenge of new media. Consequently, such a challenging is compelling older forms to rebuild their status within our modern culture.

Jay David Bolter defines the representation of one medium in another remediation. The essence of remediation is borrowing which shift the representation of one or more preceding medium to another new medium for better improvements. Therefore, why the remediation is relevant to new digital media as a defining characteristic? The film Strange Days reveals a fascinating world by setting the world saturating with rich media technologies which ultimately satisfy use’s desire of immediacy to people communication. One of the most significant technologies is the wire that offers the virtual reality on hypermedia with which users enable experiencing other people’s experience. Such a technology contenting immediacy is designed to make users be unconsciousness of the presence of itself in order for erasing itself. This film reflects remediation employs a double paradoxical logic of immediacy and hypermediacy. Our culture ideally wants to erase its media in the very act of multiplying them. In our modern context, even though each new medium characterizes the advantages of its predecessors for a more immediate or authentic experience, people inevitably become aware of the new medium as a medium. The immediacy is dependent upon hypermediacy.

For now, the tendency of technology is combinative. The more representations one medium can contain, the more attractive the medium is, for example, the latest invention from Microsoft ‘Xbox One’, the meaning of which is “All in one”. According to Swider (2013) this machine is not only dedicated to gaming but also it mostly can deal with every daily thing else: Television, apps, services and music. Xbox One apparently borrows windowed frame style from ‘World Wide Web’, every single window operates one program and it allows players utilize different programs by switching the windows. While watching television a user can either return to overall interface and choose another programming window or insert another interface in the same frame so user can synchronously enjoy a TV show and program another project. This kind of technology involving everything makes customer become arbitrary when they use the medium.

http://www.imore.com/xbox-one-hears-all-sees-all-and-steals-googles-dreams

Bolter, J. D 1999, Remediation: Understanding new media, The MIT Press,Cambridge, pp.2-16.

 

Unlecture #9

For the 9th week’s unlecture, Adrian, Brian, Elliot and Jasmine discussed for the knowledge of the concept of Hubs. Adrian brought out a opinions that Google is actually a hub, because the essentials of Hub is assembling people with great communication. Google somewhat is a medium with the wonderful power of internet to connect people who are in very different context.

Every hub possesses an adequate size containing people and we have one specific number of people in the same space to entertain with each other, however, how big is the google or whatever social network medium and how many people will we meet? Adrian points out “Internet has no limit, nobody knows where we can reach in such a world?” The online hub, like social network, offers us a huge place to communicate with the great energy internet provided. Such a place, we never what kind of people we will meet because it is too large to anticipate. Once we get online, everyone could come to us and have a chill. The wonderful thing is we would feel a limit in Network but rather than the real world.

Technology,Technique and Culture

The word ‘Technology’ that comes from the Greek ‘tekhne’ initially was used in the 17th and 18th century referring the study of arts. The meaning of one word is highly depending the social context point of view, for example, ‘technocrat’ was oscillated between its negative and positive senses. The gradually transition of culture makes the ‘technology’ shift to its modern usage by which its meaning has been described to the system of mechanical and industrial arts since 1860 when the second industrial revolution was happening. Somewhat, people found out our body is the technology and how we use it by our techniques.

Technique is the definition of the use of skill to accomplish something. Continue to the concept of our body, the idea that whether we writing, eating, walking or sleeping which is the method to use our body. We are naturally good at this technique, but we have to learn the technique from practice of using men-made technologies in modern context. Technique refers to the way of effective and traditional manipulating the technologies.

Culture is dynamic because of including massive factors from the space. Culture, generally, contains every single human activity in the world. It is meant for culture is opened for every different class, for example, the working class considers culture directs to high-art culture like Ballet and Opera. However, they are unconsciously partial of the culture as a consequence of the changes. In the case of containing everything, subculture is another imperative aspect to move forward the culture. Punk, homosexual, rave, hacker or any other is not opposite of the mainstream culture; these kind of subcultures appears necessarily born from the main culture. They rely on each other for being alive.