Hearthstone; ‘Just one more game’

On the eve of the mid-semester break I was given a very magical gift. From the good folks at Blizzard Entertainment I was bestowed beta access to their new free-to-play card game Hearthstone. Boy was my break productive after that.

For clarification I have never invested a lot of time into card games – bar my old Pokemon card collection, and an old deck of Yu-Gi-Oh cards I used to own and only ever use with my neighbour – so Hearthstone is the first time I’ve really explored the true multiplayer aspect of the genre. Even before I started playing it last week I was already hooked watching the numerous live streams and coverage of the game everywhere.

Right off the bat the thing that impressed me the most is the simplicity of the game. It revolves around a basic “Beat up your opponent before he beats you up” objective. Apart from that the mechanics of the cards are very simple, intuitive even. You have Taunt cards that force the opponent to remove them from the field before being able to target anything else, cards that heal you or your own minions, cards that allow you to draw extra cards from your own deck; all very simple.

The best thing about this simplicity is that it allows the developers a lot of room for aesthetic polish and that is where Hearthstone really shines. The use of sound and movement makes for a lot of visceral actions including anything from stomping on an opponent with a powerful minion, shaking the board and throwing shrapnel everywhere, to opening up your Collection which has a large tome swing open to reveal your cards. After playing the game for hours over the break I realised it’s been a very long time since I’ve had that ‘just one more game’ feeling. It was beautiful, in it’s own procrastinatory way.

There’s a lot more to talk about the game which I hope to cover in a ‘First Impressions’ video sometime soon, which I will definitely share when I get to do it.