Assessment 2 – 100 View Points.

Photostream ‘100 View Points’.

 

Changing from my original plan of ‘Cinema’ I have chosen a gallery of my PS4.
Firstly, my decision not to go with ‘Cinema’ or ‘Cinemas’ (the physical theatres) was a logistics one.
Finding 100 individual cinemas is not easy task, and gaining access to an empty cinema with a recording device was also, not an easy task.

My decision to go with a gallery of a PS4 was done so because finding a ‘thing’ to record is such a general term, that having a physical ‘thing’ in front of me, unmoving made the task a little more straight forward.
I’m interested in documenting the bits that make up the thing. The physical bits and hardware and how they come together and the connectivity created by other ‘things’.

I composed the gallery by simply placing the PlayStation in a fixed position, and then found as many different angles as I could.
I did move the object to find different angles eventually, also including the controller, and the TV (other ‘things’ to which the PS4 was connected).
I found having the PlayStation ‘on’ benefited the exercise, as it allows different facets of the thing to be explored, not only in terms of the things itself, but how it connected to the other technology involved (being the controller and TV).
I guess it begged the question that whether or not the thing is it’s actual physical state, or if one can assume the thing still exists when connected to the ‘TV’, like a thing projected by another thing, powered by the original thing.
When I turn on the PS4, it affects another inanimate object, seemingly animating into relevance, in terms of the PS4.

Questioned whether or not I’m still documenting my object, by documenting another thing (the PS4 projected by the Television, or by filming the controller).

Only really exists to itself as whole when incorporating the other objects.
It matters to us, but it also concerns the PS4 because without the other objects, the ps4 isn’t working to its full capacity, all of its bits aren’t firing, and there are parts being wasted, made redundant. programmed to do something that without other objects it can not do.

The other week when we spoke of the banality of things, I tried to incorporate that into my gallery. Simply choosing an angle with the thing in frame, and filming.
I then found that from whatever angle, there is not always banality. This is due to the sheer number of videos we were required to take. Which is what is the point of this task, taking on so many different perspectives when looking at the one thing, that we can discover something far more interesting than if we were to only see it from a few angles.
Trying to find 100 different angles for a relatively small ‘thing’ pushes one to find interesting angles without even trying. The shape of the PS4 helped in this, with its design sleek and it’s angles sharp, there are some shots that are interesting just to look at (even with the shaky camera and crappy quality). I found interesting the auto focus of my iPhone created some interesting depth of field on some shots (96 being one). The perceived scale of the ‘thing’ can be manipulated, by the perspective in which it is documented.

 

jacobwatson

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