Virulence
At the end of the day, I am really proud of our team and the short film we ended up with.
The experience of producing a short film as part of a crew has been an incredibly enlightening, valuable one. From the early stages of tweaking the script and shaping our expectations, to the who-knows-how-many hours spent tweaking the vision and sound, everyone did a great job.
Visuals
Exposure issues and some shaky shots aside, the cinematographer, 1st AC and editor managed to pull off something wonderful. The coverage when initially reviewing it appeared confusing; how is this going to fit together? Will it? Was my shot list nonsense? Was my directing horrible? Seeing it come together in the end however eased my fears in a big way. The aesthetic of the film is consistent, the world feels toxic and the overall decoupage is on point. Had things turned out how I thought they would from the beginning, I definitely think it would be a weaker film.
Sound
Seeing as I was the sole sound editor, I’m not completely happy with my efforts (because I am always nitpicking my own work). It works for the most part, it’s timed well and suits the aesthetic of the short but things like reverb and score could definitely be improved upon. Still, the sound lends itself to the visuals in a big way and for that I am grateful.
Technically, there is much left to be desired. I need to learn to better envelope the sounds I use in order to have them feel more diegetic/go unnoticed. There were moments when I thought just removing high frequencies would make something sound as though it was coming from another room when I they would require a certain amount of reverb. Panning would have helped significantly in this sense, however my workflow was so messy that it made this a difficult feat. That’s a big learning curve actually – workflow. While I could follow everything relatively well, I’m sure anyone else in sound coming in would be completely lost because objectively it makes no sense. I need to get better digitally organised so that not only is this problem fixed, but the fact that I could barely play with inserts and panning in fear of messing up significant portions of the short is reason enough to figure out a better structure to my sound design setup.
Themes
Yep. This is where things fall flat. In all honesty I think I knew the theme would slowly be diluted altogether by the end of it. This is largely due to my script. Revisions were made, lines of dialogue were added, and more abstract approaches to editing and sound were taken in the post-production process but at the end of the day we just found it wouldn’t work. Dialogue for the purpose of reinforcing the themes felt wrong, a voiceover didn’t work as we thought it might and the story/visuals do not push a narrative of a decaying world strongly enough. That being said however, I appreciate the subtly we decided on. While the subtlety basically sees the themes melt away into nothingness, seeing audiences scratching their heads, I think sacrificing this was the right choice. I hate the fact that I didn’t write a more cohesive script that covers the familial and environmental issues we set out to explore. It was a case of ‘script first, themes second’, when if we were to be following the spirit of the studio things would be reversed.







