Melbourne Digi-Tours
History can be recorded and retold in a variety of ways, however, with the Covid-19 pandemic putting a strain on our ability to explore popular historical sites and tours we need to find new ways of ensuring this gets safely passed on.
Upon looking into digital media projects, I stumbled across an app that allowed for a self guided murder mystery tour that can be completed either on site within the streets of Melbourne or in the comfort of your own home using augmented reality software to generate objects, people and stories within the desired location and found this to be a really interesting, fun and even a physically safe experience due to being able to complete the tour from my own chosen location.
I think the normalisation of this type of digital tour is an exciting opportunity, especially within a world that has been affected by Covid-19, but also in a variety of alternate circumstances such as schools, offering the ability to complete a tour without having to haul entire class groups across towns to get them on-site or for anyone who can experience crowd anxiety or stimulus overload that can be avoided by not having to complete the tour with a group of strangers or even simply people who are not in the vicinity of the tour in question.
This medium of telling stories works by allowing users to scan their surroundings using their phone camera and then to essentially insert the elements of the game into the room they’re in. When added to specific locations, such as the streets of Melbourne where the storied events occur, this allows the user to immerse themselves in the story by feeling like they’re actually in the same location as the game is set. As mentioned in Victoria Szabo’s article, “Critical and Creative Approaches to Digital Cultural Heritage with Augmented Reality,” the core experience of augmented reality is based around the idea of “narration” as the user is merely selecting which objects to interact with while a predetermined story will begin to unfold around them based on their choices.
However, also noted in Victoria Szabo’s article, this concept of retelling history through augmented reality isn’t brand new, merely implemented on a short term basis due to development issues. In this article, it is noted that the London Street museum had created an app utilising augmented reality software, but had to shut it down due to operating system updates requiring them to commission further app development in order to restore full functionality. As this can be an arduous and expensive task that may need to happen countless times throughout the duration of the apps life, understandably, the app has yet to be restored.
This brings me to my idea.
To overcome this issue, my overarching idea is to create a platform to host a collection of these tours, where they can be filtered based on topic, location or even time. Additionally, a team of game developers, story tellers and voice actors can collaborate with clients (typically expected to be historians looking to digitise their tours) to find the relevant information, create a story and have the historians confirm that the story would be suitable, record voice actors doing the lines written by the story tellers (or if the historians have their own recorded audio, these can be included) and then developed into a playable game.
By creating these experiences within the one base platform, as operating systems change, the onus of updating the platform will not be left with the client but on us, the developers of the platform.
This will also produce a format that can become familiar to frequent users to allow for a lower learning curve on how to use the app and get the most enjoyment from the game, as they will have played something similar before.
However, the issue with this idea is that with relatively few up and running examples of this type of game, people would likely not be willing to just jump onboard once the idea is presented, therefore the best approach is to investigate possible game options that can be created first, and possibly explore the platform options once a catalogue has been created.
As such, I began looking into possible examples and how they could be completed and decided to focus on RMIT’s creepy neighbour, the Old Melbourne Gaol.
So firstly,
Why might someone prefer a virtual tour of the Old Melbourne Gaol?
As mentioned, some people still may not feel comfortable taking leisurely tours that may risk putting them in close proximity to strangers.
The gaol is incredibly scary, much of the appeal of this location is how terrifying it is, which is why many of the popular tours are ghost or murderer tours which are taken after hours to increase the scary effect, for those that scare easy, this option of being safe behind a screen could feel like a literal life saver.
Accessibility – The Gaol is also a comprised of 3 different levels and quite a large amount of stairs. Due to the sites heritage listing status renovations to add lifts or ramps are not able to be completed and as such, while most of the tours are all on the one level, anyone who is wheelchair bound or for medical reasons may have difficulty climbing stairs are not able to see all it has to offer.
And finally, Australia is a huge country, why limit access to the Old Melbourne Gaol exclusively to those in the proximity of the Melbourne CBD?
The tech
The Old Melbourne Gaol has already proven that they have both the means and the desire to digitise parts of their site. Currently, you can take a 3D Virtual Tour of the gaol via google maps, allowing you to physically explore the primary sites similar to the google maps street view, jumping between each key location and being able to then rotate 360 degrees to look at your surroundings.
While the initial app I viewed offered a home based augmented reality option, I think due to much of the appeal of this tour being the gaol site itself, the offsite option would benefit from being able to move from room to room while then still adding the interactive 3D characters to give it that authentic feel.
While the app would benefit from also having an on-site AR function, this would likely result in almost creating two completely separate versions of the story, one in 3D map view and one in AR, while this would be a fantastic option, for simplicity’s sake my idea involves letting the user view the 3D map version while physically standing in the room when on-site.
Possible Stories
So what kind of stories could be focused upon for this particular piece? Well, the Old Melbourne Gaol already has some key stories at hand to emphasise their importance not only in Victorian, but Australian history.
Most notably are the stories of Ned Kelly, the infamous bushranger who was finally held and then executed at the gaol and Frederick Bailey Deeming, a notorious serial killer who is believed by some to be Jack the Ripper due to his tendency for murder along with his being in Whitechapel at the time that the killings took place.
As Ned Kelly was hung at the gaol, a recreation of this final moments can be added by scanning the Ned Kelly death mask. This would allow for a retelling of the bushranger’s actions which would ultimately lead to the moment he mutters his much debated final words “such is life”.
Frederick Bailey Deeming’s hanging is less iconic, however, scanning his death mask can also reveal a quick recap on Jack the Ripper ending with a retelling of his hanging detailing his crimes before ending with his hanging.
References
Hjorth, L, de, SESA, & Lanson, K (eds) 2020, The Routledge Companion to Mobile Media Art, Taylor & Francis Group, Milton. Available from: ProQuest Ebook Central. [30 April 2022].
Old Melbourne Gaol | National Trust Victoria. 2022. Old Melbourne Gaol | National Trust Victoria. [ONLINE] Available at: https://www.oldmelbournegaol.com.au/. [Accessed 30 April 2022].