Group Media Collection – As Grief Holds Us
Links to Weekly Blog Posts
https://www.mediafactory.org.au/andrew-eaton/2021/06/07/week-9-the-pitch/
https://www.mediafactory.org.au/andrew-eaton/2021/06/07/week-10-texture/
https://www.mediafactory.org.au/andrew-eaton/2021/06/07/week-11-perspective/
https://www.mediafactory.org.au/andrew-eaton/2021/06/07/week-12-finishing-off/
Individual Reflection
My idea of the term embodiment has changed drastically over this semester, as I have come to learn it can incorporate every feeling and experience within and outside of our bodies. Through the weekly readings, we focussed on specific aspects of embodiment, and I feel as if working on the final assignment has brought all this knowledge together in a very clear way. I am definitely a hands on learner, so applying it to my own work in this way has been engaging and rewarding.
Moving on from assignment 3, it was clear to me that I wanted to produce a final work that was quite personal to me in some ways. It was quite a moment of clarity for me when during peer feedback it was pointed out that the work I was producing in assignment 3 was really quite personal, even though I had portrayed myself as a character to allow for some space between myself and the subject matter. I was somewhat aware that I was doing this, but it really hit home when the pieces were together as a collection. For two of these three pieces, I used point of view shots to place the viewer into the situation I was taking them into; non-gendered subtitles also helped with this. I used a POV shot in my final work because of this, as I was told that it was quite effective in peer feedback. A question that has arisen for me because of this relates to the ethics involved with deeply immersive experiences such as virtual reality headsets, as it is easy to imagine that soon it will be entirely possible to put a headset on and be transported into a deeply impactful, potentially traumatic experience. Is this the future of the horror movie experience? Why do we like exposing ourselves to these very deep and painful feelings? However, this also goes the other way. I believe virtual reality cuts to the chase when we talk about how media can be used to convey the feeling of embodiment; it utilises point of view, sound, and motion sensitive technology to transport us into a different setting, or into a virtual body. I have been interested in this sort of technology for some time now and I am looking forward to seeing many positive applications of it in the future. It is already being utilised in medical training and simulation type scenarios for other high stress occupations, creating a more comfortable transition.
When we first started thinking about the exhibition, I instantly began to think about how interesting it would be to apply virtual reality technology in this setting. However, this was out of our scope. Instead, I thought about other ways in which we could help to fully immerse the audience within a media-based experience such as this. Not long before we began to think about assignment 5, I went to the Melbourne Museum with a friend. In the ‘Human Body’ section of the museum there is an exhibition about medical advancements through history. In this section there are a couple of small, completely black booths with a TV screen in them, with a black curtain you can shut behind you. When you do this, the screen turns on, and you are confronted with videos of people talking about their experience with different mental health problems. This sort of setting means there are no external distractions, and it made the content incredibly impactful; it had a profound effect on me. We originally tossed around the idea of using portable screens to be able to screen off the rest of the classroom, which would have helped to minimise some distractions. We found some helpful ideas in an article titled ‘Grief inspired Design’, in which a software developer writes about how processing grief and developing functional software can share similarities; ‘When suffering from grief our thoughts are jumbled like the worst spaghetti code you’ve ever seen’. How could we show this in the exhibition? Another idea we came up with was to utilise sound cancelling headphones. I would really like to be able to create work that is displayed in an exhibition like setting in the future, as I believe the extra dimensions that this sort of space affords us can really help to communicate the core concept of the work. One of the main considerations we had to keep in mind when thinking about how we could exhibit our works was how to convey the non-linear nature of grief, within the works themselves and within the exhibition space. Initially we thought of using the portable screens to create a maze, leading the audience to three different screens in three different places. Some helpful feedback we received from the guest lecturers after our pitch in week 9 was to consider the use of placards to describe the work and to warn of its potentially triggering content. Unfortunately, the exhibition was unable to go ahead because of lockdown 4.0, but this seemed to fit with our final production well, as I am sure a lot of people were thrown directly back into certain feelings that they thought may have been left in the past.
As we explored different topics and a variety of media examples each, my understanding of embodiment and embodied knowledge expanded every week. Now at the end of semester, I have realised how most forms of media and communication attempt to tap into the idea of embodiment in a variety of ways, convincing us that our daily, in-body experience can be improved through buying or trying new things. A concept that really captured my attention was synaesthesia, where one sense can be influenced by inputs received by other senses. The podcast that we listened to in week 3, ‘Sonic Seasoning’ featuring Dave Parsons, introduced me to how our susceptibility to synaesthesia can be taken advantage of in subtle ways; to increase sales in a restaurant setting with waiters walking through with sizzling hot plates of fajitas, to tap into our hunger as we watch ads on TV via the use of exaggerated crunching and other sounds, and how our perception of the taste of the same chocolate can be persuaded by different soundwaves. The widespread use of marketing tactics such as these made me think about how they could be implemented in more insidious ways, manipulating us to make a certain decision without any conscious thought. How can I become more aware of the interplay between our senses? How can I actively practice being in touch with every sense? These are questions I will continue to ask myself as I experience life through the body I have. I have found that practicing yoga regularly has enabled me to centre myself, and to connect to my body through breathing. The balancing exercises that we took part in during week six solidified this realisation for me, as I inadvertently slowed down my breathing during the exercises to maintain composure and balance. I can now apply certain breathing techniques when I am feeling anxious or stressed to almost instantly provide some relief, a strategy I wish I were aware of many years ago. The relationships that exist between our minds, body and breathing continue to interest me highly, as I believe they can be harnessed to bring clarity and stillness into our lives, which can often feel like they have control over every physical move. I have learnt so much in this course that I will take with me into the future, continually exploring and recognising the importance of sensory inputs into my living experience.
References
Seremetakis, CN (1994), ‘The Memory of the Senses, Part I: Marks of the Transitory’, The Senses Still: Perception and Memory as Material Culture in Modernity Routledge, London: 1-18
Samadbeik M, Yaaghobi D, Bastani P, Abhari S, Rezaee R, Garavand A (2018), ‘The applications of virtual reality technology in medical groups teaching’,
J Adv Med Educ Prof, Google Scholar. P 123-129
Sonic Seasoning, Dave Parsons, Twenty Thousand Hertz podcast ep 23, Sep 6 2017
Kennedy, M (2019), ‘Grief Inspired Design’, UX Collective https://uxdesign.cc/grief-inspired-design-b9710b04eda8