SYMPOSIUM TAKEOUT

Honestly I was surprised the question of why the concept of design fiction is relevant is still being asked. I actually wrote ‘this is outrageous’ in my notes… All media is, is creativity and imagination, surely.

To think about this week:

  1. Sense of play: not necessarily evidence-based; can make you reassess what counts as evidence
  2. Problems with no answers: any ‘solution’ will create a new problem, eg asylum seeker policy, climate change policy; we need to be able to think through possibilities and imagine futures.
  3. Design as a completely future-oriented subject: design is about changing things for the future.
  4. The traditional model of repeating what we did yesterday is irrelevant: however obviously grounding in current practices is important for doing an speculative thinking.
  5. It’s also important to look BACK: history is a creative wellspring; are we living in a remixed culture?
  6. Context is important for success: eg, 12 second video was three years too early, Vine now a great success; perhaps being ‘before your time’ is not necessarily a good thing.
  7. Everything has agency, everything is an actor, everything can assume change on the environment.

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