SYMPOSIUM TAKEOUT

Honestly I was surprised the question of why the concept of design fiction is relevant is still being asked. I actually wrote ‘this is outrageous’ in my notes… All media is, is creativity and imagination, surely.

To think about this week:

  1. Sense of play: not necessarily evidence-based; can make you reassess what counts as evidence
  2. Problems with no answers: any ‘solution’ will create a new problem, eg asylum seeker policy, climate change policy; we need to be able to think through possibilities and imagine futures.
  3. Design as a completely future-oriented subject: design is about changing things for the future.
  4. The traditional model of repeating what we did yesterday is irrelevant: however obviously grounding in current practices is important for doing an speculative thinking.
  5. It’s also important to look BACK: history is a creative wellspring; are we living in a remixed culture?
  6. Context is important for success: eg, 12 second video was three years too early, Vine now a great success; perhaps being ‘before your time’ is not necessarily a good thing.
  7. Everything has agency, everything is an actor, everything can assume change on the environment.

My name is Zoe, and I'm currently studying Professional Communication at RMIT. This blog was set up as a part of my coursework for Networked Media.
1 comment
  1. […] use yours? Olivia, too, has a list of take aways around design, futures, and speculation. Finally, Zoe has a very succinct, but broad, list of things that mattered – agency, context, looking back […]

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