DEVELOPMENT NUMERO DUE

In class on Thursday we discussed the differences between fiction and non fiction interactive works. We explored why there were so many more non fiction interactive works. One reason that came up was that producers might find it difficult to portray fiction work in a non linear way. Additionally, the planning involved with producing fiction works as opposed to non fiction works is another factor.

Following from exploring a non fiction project, I explored a fiction project. I looked into the app Episode which is a mobile storytelling platform. Episode is highly interactive as it allows users to make choices which alter the outcome of the stories. Episode also has the feature of being cross platform, as many of the characters within Episode have Instagram accounts. The way cross platform functionality works in this situation is that audiences become invested in the characters portrayed within the story and therefore are more inclined to change platforms to Instagram in spite of the effort involved. Another interesting aspect of Episode is relevant to the ongoing dialogue surrounding active audiences and the increasingly blurred lines between audience and producers. Episode is constructed in a away that promotes user generated content through its simple scripting engine (Allen 2o17).

Reflecting on both the class discussion and the projects I have looked into this past week, I am considering our own project that we need to create. The planning involved with producing a fiction project would be too intensive, therefore we have decided to create a project based on a non fiction narrative, potentially an criminal or unsolved case. From here its a matter of how to tell that story in a cross platform and hyperlink driven way. We also need to consider the linearity of the project- as the project will be cross platform will it need to be told in a way where an audience can start it from any video on any platform, or will they need to start the project from a specific platform? Moreover, the content of the project will need to be told in a way that engages the audience and encourages the audience to continue to watch the project through clicking on the hyperlink.

Allen, J 2017, ‘How Episode became the worlds biggest interactive fiction platform’, Gamasutra, available at <https://www.gamasutra.com/view/news/293928/How_Episode_became_the_worlds_biggest_interactive_fiction_platform.php>

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