Type I Error Wrap Up

Type I Error Wrap Up

Max and I have added the final touches to ‘Type I Error’ and uploaded it to a server. It is available here. At its completion Type I Error was quite a large affair. 37543 characters, 6103 words, 108 passages, 152…

Story Lab Wrap Up

Story Lab Wrap Up

Class for the semester is officially over and as we add the last touches to our final projects I thought I’d reflect on some of the key themes and issues that we explored in Story Lab. While the content was…

Type I Error alternatives

Type I Error alternatives

Like the project we are creating, the construction of Type I error featured a host of options that we did not pursue because of one reason or another. In this post I’d like to explore some of the forks in…

Type I Error Risk Assessment

Type I Error Risk Assessment

Making transmedia is risky business. In order to cope with its hazards we’ve used a RMIT risk assessment¬†fork form. Risk Assessment System. Type I Error Risk Assessment Form. Now we can set out and recklessly carefully complete our project.

Game Design in Type I Error

Game Design in Type I Error

Type I Error is an interactive, transmedia project. It could also be considered a game. It certainly shares a lot of elements with video games especially. Today I’d like to talk about the element of audience agency, of choice. Above…

Aesthetics of Type I Error

Aesthetics of Type I Error

As part of my role working on Type I Error I have largely engaged with how to to actually implement the story in Twine. While most of this revolves around how the project functions (see my earlier post on ludology)…

Applying Ludology to a transmedia project

Applying Ludology to a transmedia project

In earlier posts I’ve written about how there are similarities between some transmedia projects and video games. In this post I thought I’d explore ludological elements in games and how the principles of ludology might help design and appraise transmedia…

Gambarato, math and media

Gambarato, math and media

In ‘Signs, Systems and Complexity of Transmedia Storytelling’, Renira Gambarato is not afraid to draw on algebra to help apply systems theory to transmedia storytelling. Her system exists as an extension to semiotics theory and she seeks to address how…

Can you murder a zombie?

Can you murder a zombie?

I wrote a post a while ago talking about zombies as the ‘other’ in response to a guest lecture by Dr. Troy Innocent. I also study law and I was thinking that if zombies are the ‘other’, what legal protections…

Presentations and constellations

Presentations and constellations

Our class was informed recently that we will be making an end of year summary presentation to the whole media school. The idea of explaining the activities of 15 or so people for an entire semester seemed ludicrous, everyone had…

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