PROJECT 4 REFLECTION

What do you consider to be the most successful and problematic aspects of the submitted work?

One of the successful aspects of this project was finding clarity or as Samuel Beckett once said, ‘To find a form that accommodates the mess, that is the task of the artist now’. Our project was on audience – a rather nebulous label – and once we indentified three aspects of it (online fandom, event fandom and trolling) our project became relatively easy and we assigned each one of these aspects to each other to investigate.
Originally, we had agreed to cover cosplayers but as no events were within our project time and cosplayers were hard to get hold of, it was becoming obvious we might have to change tact. Fortunately, a Doctor Who fan event, The Whoniverse, came up which not only provided a rich source of material such as cosplayers to interview but also a plethora of academic papers on Doctor Who fandom as well as an active online community.

The only downside was that due to the short notice of the event, neither Georgia nor Grace could help film. Therefore, I was left to operate the camera and interview on my own and you can see that the camera work isn’t the best as I try to engage and keep an eye on the viewfinder. Having said that, I still really enjoyed the day, as the camera allowed access to people that normally wouldn’t be available to me. Also, working alone allowed me to move independently and make decisions quickly.

Once I had the footage, the difficult part was of course making it into a cohesive piece – difficult as I had over 50 minutes. Even though I had prepared questions I often deviated and didn’t always ask the same question I’d asked other interviewees. This reduced the likelihood of consistency and so by using voiceovers (the most difficult part of the process due to my awful acting ability) I was able to create a cohesive through-line.

However, in regards to producing a uniform work for the whole project I am not sure we achieved this. This is not entirely the collaboration at fault here but bad timing with the event and our own commitments. Thus, the videos for each of our aspects of fandom are quite different in form, tone and style to each other. Likewise, the text on the Tumblr website does not connect as well as it could. We could’ve allocated someone to produce the text but that would’ve been an enormous undertaking for one individual even with research provided for them.

What you learnt in the making process about collaboration that might be relevant to your broader development as a media practitioner?

I’ve collaborated on numerous projects before whether that be writing a script with a friend (never again!), small films or theatre pieces. In short, it’s not easy. Creative differences, expectations and sheer personality clashes can make a collaboration…not a collaboration!
Having said that, I am happy to say that the Project 4 collaboration was a relative success – relative in terms that there were no disputes. Both Grace and Georgia were wonderful to work with and I think that comes down to their well-balanced personalities and eagerness to do a good job. I do have a tendency to take over (wouldn’t say dominate!) and I’ve learnt over the years to keep this in check by framing my language with, ‘As a suggestion, how about this…?’ Even when I pushed for our group to do a documentary as our sole media artefact and they responded less than enthusiastically, I conceded that I was out voted and acquiesced to a webpage that incorporated visual and textual elements.
In the end, we worked to each others’ strengths: Georgia was good at film editing and resourcing while Grace was good at writing and putting the Tumblr account together. I was able to provide numerous papers on the subject and provide the raw film footage. If we were to do another project together, now knowing each others strengths, I think we would be able to formulate a more cohesive piece.

Looking more broadly as a media practitioner, this experience has taught me that I am flexible, I can work independently if I need to and that collaborating invites different points of view as well as experiences. It is, to conclude, a diverse and satisfying media experience and I may see myself making similar and larger documentaries in the future.

PRACTICAL 1 [Week 10]

So far I’m not having much luck with locating a Cosplayer. One that I did have lined up fell through and the only other one is in Brisbane doesn’t want to be interviewed online.

However, just now I have received an event message from a Doctor Who event, ‘The Whoniverse’. I’ve advised our team that I will film it, hopefully catching Cosplayers. Alas, none of them can join me so it’s me alone with a camera and mine and their questions.

Grace has set up a Tumblr account and given us passwords and Georgia has shared documents in the google drive. All seems to be going swimmingly thus far.

Lecture [Week 10]

Institutions. What are they?

We can see institutions in a number of ways. For example, the police drama The Wire is comprised of institutions such as police, gangs, unions, city council and journalism. But there is also a well known institution that is used all around the world. That is the institution of marriage. Or ‘marri-arge’ to quote Little Britain. It is:

  • governed by rules and expectations – faithful, values, loyalty
  • Framed by a legal document and regulation
  • Religion – another institution enmeshed with it.
  • Widely accepted and practiced
  • Cultural norms and rules
  • Ceremony/rituals/symbols – rings
  • Witnessing
  • Government intervening, eclipsing the church’s role.
  • Symbology – blue dress, white dress, tossing of bouquet
  • Performed in cultural narratives – romantic love, kinship – family starts, extended with relatives and reproducing
  • Wedding Industry – Commercial industry – photography, reception centres.

Apart from this relationship contract, there are the more obvious examples like Media Institutions.  These can include:

  • ABC
  • The News
  • Journalism
  • Newscorp
  • Cinema
  • Broadcast TV
  • Community Radio
  • PBS, RRR

Then there’s the Contemporary Institutions like Facebook, Twitter, Instagram, Google, Newscorp, and other social networking sites.

REFLECTIONS

It was interesting to note that schools were noted as institutions by Michel Foucault, so this idea that institutions are about social control is a salient point. Do people act better or worse once the context is removed? It can be, as much as control, the glue that keeps people together eg. work friends.
Institutions also carry status like the BBC or Guardian or a low status like The Herald Sun or The Courier. Institutions give a legitimacy/illegitimacy and authority/no authority depending on how they are perceived by people outside and inside them. For example, Harvard University as opposed to going to Footscray University. One carries more academic status than the other.

LECTURE [Week 9]

AUDIENCE

In this lecture, Brian Morris outlines different types of audience: Television Audiences – from broadcast to Post Broadcast,  Active Audience theories,  Thinking about Taste Cultures, Fans and Fandom and New Media audience.

A way of looking at media changed in the eighties thanks to semiotics, representations of women, particularly the Madonna phenomena and the reflexiveness of the viewer back and narrative. This is shown in a scene in Simple Men, Hal Hartley (1991) where the main character discuss Madonna, objectification of women and whether it has been reclaimed by women.

‘I CAN’T STAND THE QUIET!’ Martin Donovan, Simple Men.

In reality, while scholars considered these issues, teenage girls had a completely different experience and instead mimicked their idol. Here we can the gamble of communication where the intended viewer has re-coded the message.

Post Broadcast Era

Advertisers are particularly interested in audience for obvious reasons in that they need to know who is their target audience to sell products to. Because media now is so diffuse, post broadcast, it is difficult for advertisers to target their brands to specific groups.

Here is a basic chart of the ‘MEDIA EFFECTS’ THEORY’:

•anxiety/suspicion re TV’s power • audience is passive / manipulated/ brainwashed • lab experiments, focus groups, playground observations

The Passive Audience

The audience are complicit in their own inactivity or questioning of content.

IDEAS OF ‘MASS CULTURE’ & ‘MASS AUDIENCES ’ -T. ADORNO & M. HORKHEIMER, THE CULTURE INDUSTRY (1963)
‘Real life is becoming indistinguishable from the movies. The sound film, far surpassing the theatre of illusion, leaves no room for imagination or reflection on the part of the audience, who is unable to respond within the structure of the film, yet deviate from its precise detail without losing the thread of the story; hence the film forces its victims to equate it directly with reality. The stunting of the mass-media consumer’s powers of imagination and spontaneity does not have to be traced back to any psychological mechanisms; he must ascribe the loss of those attributes to the objective nature of the products themselves, especially to the most characteristic of them, the sound film. They are so designed that quickness, powers of observation, and experience are undeniably needed to apprehend them at all; yet sustained thought is out of the question if the spectator is not to miss the relentless rush of facts.’

IDEAS OF ‘MASS CULTURE’ & ‘MASS AUDIENCES ’
‘There are in fact no masses; there are only ways of seeing people as masses … a way of seeing people which has become characteristic of our kind of society … [a way of seeing that] has been capitalised for the purposes of cultural or political exploitation’. R. WILLIAMS, CULTURE AND SOCIETY (1963)

This quote is best exemplified in The Network (1976) where the audience is being commented on, projected to while the protagonist, why trying to be an agent of change, is exploited by the very thing he represents.

FANS

doctor-who-cosplayers-at-megacon

‘Fans [are] often stereotyped and pathologised as cultural “Others” – as obsessive, freakish, hysterical, infantile and regressive social subjects. Pop culture’s take on fandom has typically been one of distaste and critique, with fans’ emotional attachments to media texts and celebrities being viewed as “irrational” ‘…  M.Hills (2007)

Fans like Trekkies, Whovians and Thronians, appropriate their favourite content and are, as Henry Jenkins points out in Textual Poachers (1992) ‘active producers and manipulators of meaning’ and [find] pleasure in aspects of the text that are not necessarily valued by producers/ those with institutional training.’ This emergence of ‘participatory culture’ is the result of new technologies such as social media, subcultures like fan clubs and fanzines and event fandom where cosplayers perform to other fans.

Online fan communities in particular have had a reflexive effect where they have been able to lobby a series to come back on (Doctor Who) or to keep it on air (Joss Wheedon’s Firefly). They have become ‘prosumers’ – blurring the line between producers and consumers with user generated content.

The people formerly known as the audience are simply the public made realer, less fictional, more able, less predictable. You should welcome that, media people. But whether you do or not we want you to know we’re here.
Jay Rosen (2006),’The People Formerly Known as the Audience’, PressThink blog, June 27G

 Fans, in short, recreate are another narrative, each either adhering to the new norms of narrative imposed by the status quo of their group or appropriating characters and then authoring their own fandom. They are also no longer a marginal socially inept group but have become mainstreamed.

REFLECTION

This lecture was invaluable to myself and my collaborators as our project is Audience, choosing Cosplayer fandom as our subject. What Henry Jenkin’s has talked about in Textual Poaching is relevant to us as we explore the expression of fans: from cosplaying, online communities and trolling.

I quite enjoyed seeing ‘Simple Men’ as I remember seeing it when it first came out and recall that reflecting the discussions at the time was something that was echoed in films, especially in Tarantino’s work. Like the fandom we have set to explore, fans will appropriate content for their own means and police those who do not fall into the rigidity of imposed codes. An example of this is with cosplaying and their attention to an authentic costume.

Below is another idea that fandom can actually infantilise people, in the documentary below, ‘The Men Who Made Us Spend’.

PRACTICAL 1 [Week 9]

Workshopping Project 4

After last weeks meeting after the lecture, it was decided that each of us would focus on various Audience related peer reviewed readings. I focused on manga and anime fandom, Georgia on fan pandering and Gracie on negative fandom.

As Georgia was ill for this prac session, Gracie and I shared our annotated bibliographies, thus gaining insights and ideas in how to present our media artefact. It was interesting to note Gracie’s researched revealed ‘three basic models of the audience; audience-as-mass, audience-as-outcome and audience-as-agent.’ (Webster, J 1998, ‘The Audience’, Journal of Broadcasting & Electronic Media, vol.42(2), pp.190-207.) The ‘audience-as-agent’ complimented my research on ‘Cosplay’ (Costume Play) which is where fans of manga and anime in Japan and now worldwide dress up as their favourite characters. Adding to this was Gracie’s other paper, ‘Intro to Fan Fiction and Slash’ (Oak, A & Ashley, J 2011, Extrapolation (pre-2012), Vol.52(1), pp.128-130) which looks at fan fiction written by women for women and their sexual relationship within narrative. This dovetails into Sarah Kornfield’s paper on Cross-cultural Cross-dressing: Japanese Graphic Novels Perform Gender in U.S., Critical Studies in Media Communication(2011) which is a also written by women for women. Interesting, is the history of gender-bender themes of men dress up as women from times of Kabuki Theatre to women dressing up as men in Cosplay. Strangely, they are known as the ‘Rotten Girls’.

Furthermore, the negative aspects of fandom are of course trolling, which Gracie has covered extensively in Bishop, J 2014, ‘Representations of ‘trolls’ in mass media communication: A review of media-texts and moral panics relating to ‘internet trolling’ and in my research Fans Behaving Badly: Anime Metafandom, Brutal Criticism, and the Intellectual Fan by authors Kathryn Dunlap and Carissa Wolf which looks at Fandam Wank – online backlash against fans that make supportive comments (and worse) about sexual violence in manga and anime.

What came up in out discussion was the idea of trying to ‘interrupt the debate’ as suggested in the assignment. What came to mind was:

  1. The perceptions that screen [tv, film, video] violence relates to real violence. e.g. gun violence in Hollywood movies and the high rate of gun violence in America.
  2. However, Japan has a lot of screen violence, including sexual violence in its manga and anime cartoons and comics but has some of the lowest crime statistics in the world.

With this in mind we discussed negatives of fandom: trolls, stalking, anonymous trolling, flaming and the positives  i.e. Cosplay: one of the most popular fandom events in the world, it invites social interaction, being part of the something, a bit nerdy and it generates huge amount of money. Also, the cultural differences. In Japan, Cosplay devotees can’t wear their costumes outside but in Oz and USA they can.

With this in mind, we tried to break down what kind of artefact we would create and came to the conclusion that it might be a 10 minute documentary or a series of video interviews split between text on a website.

We assigned each other things to action:

  • Russell: go to a comic store and get into contact with a Cosplay group.
  • Gracie: would contact a sociologist to get the expert opinion on Cosplay and the effect of manga and anime on audiences.

Then we decided we would need to:

  1. Film and interview – individuals, subgroups,
  2. Contact someone who is in the online community

We also concluded we would need to meet with Georgia to finalise what our artefact would be.