A speculative piece that comes from the point of view of art to close out the semester:
Dietz, Steve. “Ten Dreams of Technology.” Leonardo 35.5 (2002): 509–522. MIT Press Journals. Web. 7 Oct. 2013. (PDF)
Why art? Because artists know how to think about the materiality of the digital, that it isn’t just virtual and abstract, that it has concrete qualities that matter. Why does this matter to you? Because to ‘get’ the network it is not enough to play on it, or use it, but you need to understand it in a deeper sense.
Weird examples to help explain. Do you know of any racing car driver who doesn’t have a deep understanding of cars, engines, tyres, and of course driving – they don’t just drive. Do you know of any dancer that doesn’t have a deep understanding of different sprung floors, points, slippers, shoes, ankles, knees, their own bodies and muscles? Do you know any film maker who doesn’t have a deep understanding of composition, miss-en-scene, light, space, time, and performance? It is part of trying to move past thinking that doing something on the interwebs means we understand the interwebs. In the same way that just because you know how to drive a car doesn’t mean you ‘understand’ cars.