While it is such a cliche, it really does feel like just yesterday that I walked into my first Thinking in Fragments class with almost no knowledge of online screen production and no projects under my belt. I am so proud of all I have been able to achieve over the course of this semester, especially when thinking about our finished product for assignment 4 ‘The Complete Judging by the Cover’.
With assignment four, we decided to test the possibilities offered by online spaces by moving away from creating one final large video project and instead creating a multi-layered project with elements of social media, web pages and video content. Differently to our previous assignment, rather than starting with an idea and building on it, we started off with a question that we hoped our project would help us to answer: ‘to what degree are people likely to interact with online content?’ It’s easy for us to say that we can and should create online screen media, but it is a whole different thing to understand whether our audiences are actually willing to view and interact with it.
We decided to tackle our question by offering our audiences two different ways to interact with our project, one that would suit a more creative audience member, and one that would suit a more competitive audience member. One of the strengths of our last project was that it captured our authentic first impressions of album covers. One thing it didn’t do, however, was allow us to compare how our first impressions of the same thing can differ so much from person to person. We all have different thoughts, different first impressions of things, and understanding how people differ in this way is an interesting thing to think about. Therefore, for the creative side of our project, we decided to ask our audience to provide us with their own written first impressions of a new artwork that we chose, in the hopes that we could use these comments to create some sort of video project. Another strength of our last project surrounded the ‘game-like nature’ of our project, where the audience was forced throughout to guess which album cover we had recreated in each video. For our competitive angle, we decided to use this, as well as the influence of Buzzfeed and other online quizzes, to create a quiz of our own relating to each album cover we recreated. At the end of the quiz, we offered a Youtube link to our original outro video for people to see which album covers we recreated. To communicate this information to our audience, we created a Facebook page, and created our own audience by asking our friends and classmates to engage with it. We made regular posts reminding our audience to take our quiz and/or comment their first impressions of our chosen album cover in one sentence. We ended up using six of the comments we received to create our ‘Your First Impressions’ project, and compiled our original ‘Judging by the Cover’ project, our quiz, Facebook page and Your First Impressions project on a Wix website to come away with ‘The Complete Judging by the Cover’, our final Thinking in Fragments project.
While I am proud of the project we created, there were things I wish we could have fixed or done better to improve it. Ideally, I would of loved to have used a more progressive quiz software that allowed us to incorporate video footage into the project, particularly in the answers section so users could see the videos we made and the answers to which album covers we recreated as they went along. I also know that the quiz software itself was not without fault, as some users found themselves unable to get through the entire thing due to technical difficulties. Using a more advanced software for this purpose may have also been a good idea. Finally, the actual set up of our final ‘Your First Impressions’ piece was much clunkier than I would have hoped. While we were planning on using Korsakow to present our final project, issues with our interface redirected us to post all of our videos on our website with external links to YouTube. Ideally, it would of been great to have received more that ten responses that we could have then recreated and grouped into three or four main categories, as we found some of the responses were relatively similar. While we were unable to achieve this in the end, featuring our final project on our website in the form we used did still have the desired effect.
The final results of our project suggest that people are more likely to engage with a competitive quiz as opposed to actually coming up with something to write and contribute. Our quiz ended up having around fifteen different responses, with each of our audience members completing it through our posts on Facebook. Our ‘comment your first impressions’ pieces were less successful. While we did receive a number of comments on our album cover, we were forced to directly ask our friends to comment after days of no comments whatsoever. In the final question of our quiz, we asked our audiences to comment their first impressions of our chosen album cover, and found that many people actually kept this space blank or wrote a very short answer, instead preferring the multiple choice style format. In our ‘Media Presents’ presentation, we first asked our audience to interact with at least parts of our original Korsakow project, before giving people the option to complete the quiz or view ‘Your First Impressions’. Every response we gained sounded something like ‘oh where is this quiz?’ or ‘let me do the quiz’. This suggests that, when looking at the question ‘to what degree are people likely to interact with online content?’, that audiences are more likely to interact with something ‘fun’ or unique as opposed to having to actually think of their own contribution.
One of the questions we asked at the beginning of the semester was ‘how can we operate social media to attract people?’ This question is similar to the one we posed at the beginning of assignment four, where we hoped to understand how people are willing to interact in the online space. What I have found through this semester, and in particular through this final assignment, is that understanding the audience you are targeting is the key to successfully operating social media. When I think about the friends I asked to engage with our page, I realise that they are all relatively passive users who would much prefer to like a page or like a post rather than engage on any kind of deeper level. Generally, our audience, and the audience we spoke to during ‘Media Presents’ were of a young demographic. For one thing, this demographic suggests to me that the content on social media needs to be bite sized, so that it is able to capture the attention of this audience, otherwise, it needs to have some sort of hooking element to draw the audience in. This is the major reason why I think our quiz was much more popular, as the ‘fun element’ was enough of a hook to capture our audience. Being able to understand what makes a specific audience tick, whether this be with regards to their age or interests, and being able to create content from this is of high importance, which is the major piece of knowledge I have gained from creating this online screen media project.
To respond to the possibilities of online screen media, we incorporated the characteristics of interactive, cross-platform, non-linear and user-generated into our project. In terms of interactivity, our audience had a number of different ways in which they were able to interact with our project. Our two major pieces of interaction came through our Facebook page, with our quiz and ‘Your First Impressions’ posts. Our audience was given the opportunity to complete and interact with a quiz, while also having the opportunity to comment their own personal first impressions to help create a major part of our final piece.
Of each of the four characteristics, I would say that cross-platform was the most predominant in our project, and helped us to truly push the boundaries of online screen media. While our previous project focussed on Korsakow as our platform, this project incorporated uQuiz, Facebook, YouTube and a Wix site to join all of our platforms together. In terms of our platforms, we ensured that each of them were actually achieving something and adding to the project as opposed to simply using them for the sake of using them. Our Facebook page was our major communication medium, while uQuiz supported both the competitive element of our project and offered our audience the answers to which album covers we were recreating in Judging by the Cover. YouTube ended up being the platform we used to publish our ‘Your First Impressions’ project, while Wix gave our project one home, a place where all of these platforms could be joined as one project.
As with the other projects I have worked on throughout the semester, we also incorporated the ‘non-linear’ characteristic into our project. A major part of online screen media is allowing the audience to choose how they wish to interact, in which order and with what elements. Making our project non-linear allowed us to achieve this. While we did suggest that our audience members first viewed our original Judging by the Cover project, we presented our website in a way that allowed our audience to choose which elements of the project they wanted to explore, whether this be the Facebook page, the Your First Impressions project, the quiz or all three elements.
Finally, we decided to look at the characteristic of user-generated content. This was not something we have so far explored, and I was interested in seeing how this could shape our project. We felt that asking our audience members to create the entirety of our projects, by creating their own videos, was not only risky but also unlikely to get us the result we wanted, so we decided instead to ask our audience to contribute their ideas to our project, with the ideas we ended up filming coming directly from our audience, not from us.
Each of the characteristics we used were important to making our project web-specific. What we were able to achieve through this project is certainly not something that we could have pulled off if it were not web specific. While we would have been able to use a more traditional form of media to create our original ‘Judging by the Cover’ project and the final result of our ‘Your First Impressions’ project, very little of our project would have functioned effectively without the online space. For one thing, our project relied heavily on multiple platforms to bring each element to life, something we would not of had without the capabilities of the internet. The initial question we asked simply could not of been answered or even thought about had the project not been web specific. Audience engagement is of a different form when thinking about traditional media, with online screen media projects such as ours allowing for a much deeper audience interaction.
Another question we asked at the start of the semester was ‘How is the production for a smaller scale project different from traditional media?’ Throughout the semester, this is something that I have kept in the forefront of my mind, as I am looking towards doing digital marketing and know that understanding exactly how to produce online screen media, and how it differs from traditional media, will be very important. The biggest thing I have learnt about online screen media production is that, compared to traditional production, one must allow the actual filming to be much more flexible. With traditional media, due to its large scale, it is imperative that a very strict pre-production and production phase is planned out, with little room available for deviation. With online screen media, there is both an ability and a need to allow for anything to happen. With regards to our own project, our pre-production phase started with the creation of our Facebook page and our posts reaching out to our audience. We understood that we may not gain the amount of responses that we needed to create the ‘Your First Impressions’ piece, and therefore ensured our project was wide-spread enough to function without this section. Even the day before our project was due, we had issues with the Korsakow system, and had to turn to a new way of publishing our project through our website. In my opinion, the ability to be flexible enough to work around technological issues and audience input is the most important part of the online screen media production process.
When thinking about all I have learnt in Thinking in Fragments, some key things stand out for me. For one thing, now being able to understand the true meanings of both non-linear media and fiction vs non-fiction with regards to online screen media has completely changed the way I think about production. In terms of non-linear media, I now understand that this does not refer to whether our project is non-linear in terms of its actual timeline, but by whether or not the audience is able to interact and choose the pathway of the project. Non-Linear media is a much more engaging and interactive form, and having this knowledge will certainly be of great importance heading away from university. In terms of fiction vs non-fiction, I have spent much of the semester attempting to understand what makes something fictional or non-fictional, and how we can truly make something non-fictional, due to the fact everything we recreate is merely a representation of a thought. What I have come to realise is that the lines of fiction and non-fiction are much more blurred than imagined, and a piece does not specifically need to fall into either category to be successful. In terms of truly making something non-fictional, while i’m not sure that it can ever be truly possible, I have come to realise that online screen media would be the best medium to achieve it. Online screen media has less parameters compared to most other forms of media, and therefore allows for more truthful, unique pieces to be explored and created.
The biggest thing I have learnt, thanks specifically to this project, is about what makes something an online screen media work. An online screen media piece does not literally need to involve film or photographs, it can encompass social media, websites, written content, user-generated content, and many more endless possibilities. I am so proud of all that myself and my group members have been able to achieve throughout this class, and feel that this studio was a great way to end my stint in the media side of my degree!

