Interface Key Considerations

Does the design of the interface force the users attention to follow certain lines of focus as opposed to others?
  • Yes
  • Dependant on how you define your interface
  • People who write in this media don’t make new media so they often write strange things
  • People who write on new media are talking generalisations and write some crazy things
  • Useful to think about the interface as muse-en-scene – a visual space – the visual weight – are all ways you indicate relation and hierarchy within your work.
  • When you build an interface you’re building things that medium allows you to do
  • The interface is not just a public face but looks inside to the database itself and its how you make visible what the database does
  • Why doesn’t the interface let you see a list of keywords – it’s drawing interface from the viewer – a very deliberate decision
  • It could show the lives, the number of videos, the length of time – but it doesn’t. these are decisions – what not to show – is just as important as what to show
  • Don’t treat your audience as dumb – it’s not google, it’s not a library database – it’s a world you want to invite people to explore on your behalf
  • Don’t tell them everything at the start – there would be nothing to explore
  • The design is about seduction, reward, an invitation to explore
What are the key considerations when constructing a multilinear work?
  • How do I want it to end
  • What platform or software best suits the direction i want to go in in terms of expressing the voice
  • Is it open or closed – can participants become involved
  • What are the different layers and threads – linear, multi linear – how can i from connections
  • Having an idea about what i want to create – how am i going to approach the work
  • Sketch process doesn’t stop…working out how to produce work
  • Think about the design of the screen in a spatial sense
  • How you use previews and the design of the viewing window
  • Relations between the parts – fundamental to Multi linear work
  • What material is being filmed/worked with and why?
  • The scale of the bits that go into the project – the smaller and more abstract the material – the easier it is to have more connections to other parts.
  • The shape of the work arrives through the making – you don’t draw the relations until you start building – we don’t know which parts are going to be the more important parts.
  • Architecture emerges through the making
  • You have to learn how to listen to the material
  • Risk – related to emergence – there is a moment of risk in making and the viewing because you don’t necessarily know what’s going to happen next – element of joy and danger that is exciting and interesting – work produces unexpected connection – not preset – realistic representation of the world – is about risk and non linear connections
Luers talks about databases in K-Films working on relational knowledge, and as such you can replicate narrative film techniques like flashback and montage. However is this disregarding the K-Film’s intention of exploring non-narrative?
  • K-films are not only interested in non narrative structures
  • It’s still possible to explore micro narratives in a simple SNU
  • It’s important to be clear that montage is not necessarily a narrative technique – it’s more a technique of generating and implying meaning between two images
  • Linear film it’s easy to do flashbacks because you have a timeline – Korsakow does not.
  • Visual examples – you can embed one image beside another – visually without
  • Korsakow – learn how to listen to the media that you’re using

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