Week 7 lecture

Although we touched on sound in Writing Media Text, it still feels like a terrifying and foreign land to me. EQs, reverb, sonic qualities, amplification – oh my! So this lecture helped.

Good sound design should keep the piece moving, add meaning/mood, put the listener inside the story and reinforce structure. Poor sound design can really break a piece; it could make it boring, repetitive, chaotic or unenjoyable to listen to.

Chain of Missing Links to be honest, I found very odd. Intriguing, but odd. An adorable interview with a kid whose husky voice whispers a story about her boyfriend (a drastic comparison to the interviewers mature voice that is far further from the microphone to make the child the focal point). There are three audio transitions; two are uses of dubsteppy electro songs (which seems to completely take away from the kid’s heart-warming innocent story and another an undistinguishable clicking. These break up the piece in a confronting juxtaposition – perhaps this was the point?

O Happy Dagger another one on this site, is far more enticing to me. Heavy layering of music (an intense and futuristic tune), sound FX (lightning, rain, phone rings, church bells), archival material (seemingly ancient recordings of voices speaking) and finally a female voice over the top reading out a poem or a story about a man who thinks twice about using his dagger (interestingly enough this is not particularly a clean recording; there is a lot of noise and distortion in her voice – intentional?) make for a very complexly haunting audio poem that really shows sound’s capabilities to set a mood, draw its audience in and create a structure.

> and < cuts both have different uses, the > (decrescendo) cut is more common as it can smoothly lead onto the next piece either by a complete fade or some sort of overlap.

Music can be incredibly powerful; enhance emotional tension (such as in O Dagger), emphasise certain words and provide articulation in the piece; however it can be distracting or inappropriate.

Reverb, Chorus, Flanger and Panning, EQ, Compressing, Delay; all sound and audio techniques you can apply to a voice or sound FX or music. I think the best way to discover all these is getting stuck into your audio editing software and press every button in every menu and play around for a while (which is why I’m a pro at Final Cut), but the lecture helped me start to understand them.

 

Leave a Reply

Your email address will not be published. Required fields are marked *