The Mechanics of Immersion

a Digital/Media studio @ RMIT University

0

Studio Bibliography

This list compiles readings and other recommended sources; your Project Briefs/blog posts must go beyond this list.

 

Denson, Shane. (2016). Crazy Cameras, Discorrelated Images, and the Post-Perceptual Mediation of Post-Cinematic Affect. In Denson and Leyda (eds), Post-Cinema: Theorizing 21st-Century Film. Falmer: REFRAME Books.

Donaldson, Lucy Fife. (2014). Texture in Film. Basingstoke: Palgrave Macmillian.

Groves, Tim. (2006). Entranced: Affective Mimesis and Cinematic IdentificationScreening the Past.

Ndalianis, Angela. (2012). The horror sensorium: Media and the senses. Jefferson: McFarland & Company, Inc.

Rutherford, Anne. (2003). Cinema and embodied affectSenses of Cinema, 25.

Verhagen, Darrin. Science Fiction: What’s Wrong?: The sounds of danger versus hearing dangerously. In Redmond and Marvell (eds), Endangering Science Fiction Film. Abingdon: Routledge.

Verhagen, Darrin. (2009). Audiovision, psy-ops and the perfect crime: Zombie agents and sound designScan: Journal of Media Arts Culture5(2), 1-7.


from your audits (PB3)…

 

Belton, John. (1992). “1950s Magnetic Sound: The Frozen Revolution”. Sound Theory, Sound Practice. Ed. Rick Altman. Routledge. New York, NY. pg. 154-70.

Benson, Alan J. (2002). “Motion Sickness”. Medical Aspects of Harsh Environments. Ed. Kent B. Pandoff; Robert E. Burr. Borden Institute. Washington, DC. pg. 1048-1083.

Blesser, B. & Salter, L.R 2009, Spaces Speak, Are You Listening?: Experiencing Aural Architecture, The MIT Press, Cambridge, UK

Blondy, K 2014, Reverberation and church acoustics, Musicintech Blog, <http://musitechnic.com/en/reverberation-and-church-acoustics/>

Certeau, M.D 2000, The Certeau reader,  eds. Ward, G, Blackwell, Oxford, UK

Chion, Michel. (1994). “Projections of Sound on Image”. Audio-Vision: Sound on Screen. Translated by Claudia Gorbman. Columbia University Press. New York, NY. pg. 5.

Coleridge, Samuel T. (1817) Biographia Literaria, Chapter XIV.

Csikszentmihalyi, M. (2004). Flow, the Secret to Happiness (video). TED 2004. Retrieved from https://www.ted.com/talks/mihaly_csikszentmihalyi_on_flow

Csikszentmihalyi, M. (1991). Flow: The psychology of optimal experience (1st. Harper Perennial ed., pp. 1-8). New York: Harper Collins.

Donovan, R & Rossiter, J 1982, Store Atmosphere: An Environmental Psychology Approach, viewed 31 August 2017, <https://www.researchgate.net/profile/Robert_Donovan/publication/248766608_Store_atmosphere_An_environmental_psychology_approach/links/550a6d340cf20f127f91a4f2.pdf>

Duncan, C 2005, “The art museum as ritual”, Heritage, Museums and Galleries: An Introductory Reader, viewed August 31st 2017, <https://books.google.com.au/books?hl=en&lr=&id=AMB4m45ThS0C&oi=fnd&pg=PA78&dq=art+museum+structure&ots=0ZxpVNKdq1&sig=jLewhEzLcIjk99OLfT-txMk-7a8#v=onepage&q=art%20museum%20structure&f=false>

Hirt, E & Clarkson, J 2011, The Psychology of Fandom: Understanding the Etiology, Motives, and Implications of Fanship, Consumer Behavior Knowledge for Effective Sports Marketing, viewed September 1st 2017, <https://s3.amazonaws.com/academia.edu.documents/32678379/The_psychology_of_fandom_Understanding_the_etiology__motives__and_implications_of_fanship.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1504235338&Signature=0yh1EXw2ccz9H3ZKkXu9Jzxekn0%3D&response-content-disposition=inline%3B%20filename%3DThe_psychology_of_fandom_Understanding_t.pdf>

 

Plant, S & Herald Sun, H 2017, NGV’s Van Gogh and the Seasons exhibition breaks all-time record, Herald Sun, viewed September 1st 2017, <http://www.heraldsun.com.au/news/victoria/ngvs-van-gogh-and-the-seasons-exhibition-breaks-alltime-record/news-story/219542a045a3902d9f5899f27c8319d4>

Schlangen, L.J.M & Vinkenvleugel, L.T & Hommes, V 2013, Lighting Device and Method for Producing Sequential Lighting Stimuli,  viewed September 2rd 2o17, <http://www.google.com/patents/US8427311>

Schreuder, E & Erp, J.V & Toet, A & Kallen, V 2016, Emotional Responses to Multisensory Environmental Stimuli, A Conceptual Framework and Literature Review, viewed August 31st 2017, <http://journals.sagepub.com/doi/full/10.1177/2158244016630591>

Wachtler, T & Sejnowski, T.J & Albright, T.D 2003, Representation of Color Stimuli in Awake Macaque Primary Visual Cortex, viewed September 2nd 2o17, <https://www.ncbi.nlm.nih.gov/pmc/articles/PMC2948212/>

Essawy, S.S., Kamel, B. & Elsawy, M.S., 2014, Timeless buildings and the human brain: The effect of spiritual spaces on human brain waves. Archnet-IJAR, vol. 8, no.1, pp.133–142

Nelson, L 2006, American sanctuary. Indiana University Press, Bloomington, IN

Ruskin, J 1989, The seven lamps of architecture, Dover Publications, New York, NY

Ward, G 2001, Michel de Certeau’s “Spiritual Spaces”, South Atlantic Quarterly, vol. 100, no. 2, pp.501–517

Comaford, C. (2016, January 6). Create a Sense of Belonging. HVACR BUSSINESS. Retrieved from http://www.hvacrbusiness.com/create-sense-of-belonging.html

Jones, J. (2011, October 22). What colour should gallery walls be?. theguardian. Retrieved from https://www.theguardian.com/artanddesign/jonathanjonesblog/2011/oct/21/colour-gallery-walls-musee-d-orsay

Kelly, J. (2012). Exhibition Design + Contemporary Encounters, RMIT University. Retrieved from http://researchbank.rmit.edu.au/eserv/rmit:160318/Kelly.pdf

Kim, H. (2015, November 12). Flow and Immersion (blog post), Interactive Architecture Lab. Retrieved from http://www.interactivearchitecture.org/soft-architecture-and-immersion-experiences.html

Lidwell, W., Elam, K., Butler, J., & Holden, K. (2010). Immersion. Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach Through Design (pp. 134-135). Beverly, Mass: Rockport Publishers.

Lowry, P. B., Twyman, N. W., Gaskin, J., Hammer, B., Bailey, A. R., Roberts, T. L. (2007). Proposing the Interactivity-Stimulus-Attention Model (ISAM) to Explain and Predict the Enjoyment, Immersion, and Adoption of Purely Hedonic Systems, Louisiana Technical University and Brigham Young University. Retrieved from http://sighci.org/prototype/uploads/published_papers/ICIS2007/SIGHCI_2007_Proceedings_paper_11.pdf

Miller, M. (2016, August 4). How A Color Designer Creates The Perfect Backdrop For Famous Art, Co. Design. Retrieved from https://www.fastcodesign.com/3058592/how-a-color-designer-creates-the-perfect-backdrop-for-famous-art

Philip, L. (2012, October 25). Why go to an art gallery (blog post). Retrieved from http://paperlouisenotes.blogspot.com.au/2012/10/why-go-to-art-gallery.html

Riding, A. (2006, July 22). Art Rearranged: The Shock of the New and the Comfort of the Old. The New York Times. Retrieved from http://www.nytimes.com/2006/07/22/arts/design/22inst.html?_r=1&pagewanted=all

Desai, R., Tailor, A. & Bhatt, T., 2015. Effects of yoga on brain waves and structural activation: A review. Complementary therapies in clinical practice, 21(2), pp.112–8.

Fine, T. Mills, D. & Turner Jr, J. ‘Differential Effects of Wet and Dry Flotation REST on EEG Frequency and Amplitude’. In: Clinical and Experimental Restricted Environmental Stimulation. 1993. Springer-Verlag New York Inc. pp. 205-213.

Haller, K. 2012. ‘Colour in Interior Design’. Colour Design. Woodhead Publishing, Cambridge. pp. 551-584.

Hotze, B. & Hagens, Bethe, 2001. ‘The energetic interplay of color dynamics, sacred geometry, and polarities’. The energetic interplay of color dynamics, sacred geometry, and polarities, pp.ProQuest Dissertations and Theses.

Huhtamo, E. 1995, ‘Encapsulated Bodies in Motion: Simulators and the Quest for Total Immersion’. In S Penny(ed.), Critical Issues in Electronic Media. State University of New York Press. p. 159-186

Kjellgren, A., Sundequist, U., Norlander, T., & Archer, T. (2001). ‘Effects of flotation-REST of muscle tension pain’. Pain Research and Management, 6, 181-189.

Kritsidima M, Newton T, Asimakopoulou K. ‘The effects of lavender scent on dental patient anxiety levels: a cluster randomized-controlled trial’. Community Dent Oral Epidemiol 2010; 38: 83–87. 2009 John Wiley & Sons A/S

Mikellides, B. 2012. ‘Colour Psychology: The emotional effects of Color Perception’. Colour Design. Woodhead Publishing, Cambridge. pp. 105-128.

Slater, M & Wilbur, S. ‘A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments’. Presence: Teleoperators and virtual environments 6.6 (1997) pp. 603-616.

Wright, A. 2012. ‘Predicting Responses to Colour’. Colour Design. Woodhead Publishing, Cambridge. pp. 158-173.

Valentijn T. Visch , Ed S. Tan & Dylan Molenaar (2010) The emotional and cognitive effect of immersion in film viewing, Cognition and Emotion, 24:8, 1439-1445, DOI: 10.1080/02699930903498186

Coelho, C & Wallis, G 2010, ‘Deconstructing Acrophobia: Physiological and Psychological Precursors to Developing a Fear of Heights’, pp. 864.

Waysdorf, A & Reijnders, S 2016, ‘Immersion, authenticity and the theme park as social space: Experiencing the Wizarding World of Harry Potter’, pp. 1-5.

Collins, K 2013, ‘Playing with Sound: A Theory of Interacting with Sound and Music in Video Games’, MIT Press, Cambridge, Massachusetts.

Kischuk, K 2008, ‘A Prototype for Narrative-based Interactivity in Theme Parks’, viewed 30 August 2017, <http://stars.library.ucf.edu/cgi/viewcontent.cgi?article=4620&context=etd>

Liang, D 2015, ‘The world heard: Sound, film theory and the cinematic experience’, Doctor of Philosophy thesis, The University of Chicago, Chicago, ProQuest Database.

Poland, J 2002, ‘Lights, Camera, Emotion! An Examination on Film Lighting and its Impact on Audience’s Emotional Response’, PhD thesis, Cleveland State University, Cleveland.

Bobbie Jo Stuff 2017, How to Use Ambient, Accent, and Task Lighting, viewed 28 Aug 2017, <http://www.delmarfans.com/educate/basics/lighting-types/>

Falk, J, Dierking, L 2000, Learning from Museums: Visitor Experiences and the Making of Meaning, AltaMira Press, Walnut Creek, CA.

Greenberg, S 2005, The Vital Museum, In: S. MacLeod (ed.), Reshaping Museum Space: Architecture, Design, Exhibition, Routedege, London.

Lila Wallace-Reader’s Digest Fund 2001, Service to People: Challenges and Rewards How museums can become more visitor-centered, viewed 28 Aug 2017, <http://www.wallacefoundation.org/knowledge-center/Documents/How-Museums-Can-Become-Visitor-Centered.pdf>

Locker, P 2011, Exhibition design, AVA Publishing, Lausanne, Switzerland.

Museums & Galleries of NSW 2011, Guess Who’s Going to the Gallery: NSW State Report, viewed 29 Aug 2017, <https://mgnsw.org.au/sector/resources/online-resources/research/guess-whos-going-gallery-nsw-state-report/>.

Roppola, T 2012, Designing for the museum visitor experience, 1st edn, Routledge, New York.

Serrell, B 2015, Exhibit Labels: An Interpretive Approach, 2nd edn, Rowman & Littlefield, Lanham, Maryland.

Bannon, L, Benford, S, Bowers, J & Heath, C 2005, Hybrid Design Creates Innovative Museum Experiences, Sementicsholar, viewed 27 August 2017, <https://pdfs.semanticscholar.org/0856/fc9689d43d7194dbadab2a7cf87f20130882.pdf>.

Botton, A 2010, The limits of Freedom, The Guardian, viewed 28 August 2017, <https://www.theguardian.com/commentisfree/2010/feb/24/morality-motivation-dogmatism-judgement>.

Chion, M 1994, Audio-Vision Sound on Screen, Columbia Picture Press, New York USA.

Schindel, R, Rowlands, J, & Arnold, DH 2011, ‘The oddball effect: Perceived duration and predictive coding’, Journal of Vision, vol.11, viewed 27 August 2017, <http://jov.arvojournals.org/article.aspx?articleid=2191623>

Schreuder, E & Erp, JV, Toet, A & Kallen, VL 2016, ‘Emotional Responses to Multisensory Environmental Stimuli’, SAGE Journal, Vol.6 , viewed 28 August 2017 <http://journals.sagepub.com/doi/full/10.1177/2158244016630591#>

Sinicki, A 2017, How Our Brains Perceive Time: The Study of Time Perception, Health Guidance, viewed 27 August 2017, <http://www.healthguidance.org/entry/17225/1/How-Our-Brains-Perceive-Time-The-Study-of-Time-Perception.html>.

Bitner, M J  1992 , Servicescapes: the impact of physical surroundings on consumers and employees. Journal of Marketing , vol .56 , pp .57–71.

Branton, P, Grayson, G 1967, An evaluation of train seats by an observation of sitting behavior. Ergonomics , vol. 10, pp. 35–41.

Crown Resorts 2015 , Crown Resorts Annual Report , viewed 1st September, <http://www.crownresorts.com.au/CrownResorts/files/c5/c5b9b374-3ab2-410a-8735-9a3266f461fa.pdf>.

Griffiths, M D , & Swift, G 1992,  The use of light and colour in gambling arcades: A pilot study, Society for the Study of Gambling Newsletter, vol. 21, pp .16–22.

Lucas, A F  2003,  The determinants and effects of slot servicescape satisfaction in a Las Vegas hotel casino. UNLV Gaming Research and Review Journal ,  pp.1–19.

Murray, J 1997, Hamlet on the Holodeck: The Future of Narrative in Cyberspace The MIT Press, vol. 2, pp. 98–99.

Przybyla D 2017, Gold Color Psychology and Meaning, Colorpsychology, viewed 1st September, <https://www.colorpsychology.org/cite-reference/>

Stark, G M , Saunders, D M , & Wookey, P E  1982,  Differential effects of red and blue colored lighting on gambling behaviour., Current Psychological Research, pp 95–99.

The South Australian Centre for Economic Studies 2015, Responsible Gambling and Casinos , final report, viewed 1st September.

Carson, D 2000, Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park industry, Gamasutra.com, accessed 1 Sep 2017. <http://www.primitive-eye.com/pdf_files/Enviromental_storytelling_pt1.pdf>

Grimshaw, M 2008, Sound and immersion in the first-person shooter, Games Computing and Creative Technologies, no. 3, University of Bolton Institutional Repository, UK.

Lipscomb, S & Zehnder, S 2004, Immersion in the Virtual Environment: The Effect of a Musical Score on the Video Gaming Experience, Journal of Physiological Anthropology and Applied Human Science, no. 23, 337 – 343, JPN.

Serafin, S & Serafin, G 2004, Sound Design to Enhance Presence in Photorealistic Virtual Reality, ICAD, Aus, accessed, 1 Sep 2017. <https://smartech.gatech.edu/bitstream/handle/1853/50913/SerafinSerafin2004.pdf>

Shilling, R; Wardynski, E; & Zyda, M 2002, Introducing Emotion into Military Simulation and Videogame Design: America’s Army Operations and VIRTE, Calhoun, USA, accessed 30 August 2017. <https://calhoun.nps.edu/bitstream/handle/10945/41580/ShillingGameon2002.pdf?sequence=1>

Ulate, S 2002, The Impact of Emotional Arousal on Learning in Virtual Environments, MOVES Institute, CA.

Visch, V; Tan, E; Molenaar, D 2010, The emotional and cognitive effect of immersion in film viewing, Cognition and Emotion, vol. 24, no. 8, p. 1439 – 1445, Taylor and Francis, UK.

Wang, H & Sun, C 2011, Game Reward Systems: Gaming Experiences and Social Meanings, Digital Games and Research Association, Fi.

Pine, J.B., Gilmore, J.H, 1999, The Experience Economy p.30 / 31

Hooper – Greenhill 2000, Museums and the Interpretation of Visual Culture

Edson G & Dean, D 1994, The Handbook of Museums

Heim R, Michael, 1998, Virtual Realism p. 19

https://opus.lib.uts.edu.au/bitstream/10453/20228/2/02whole.pdf – “A study of notions of immersive experiences in musuem based exhibitions , Diana Lorentz” – Super solid*

Connolly, P 2005, ‘Virtual Reality and Immersive Technology in Education’, International Journal of Information and Communication Technology Education, vol. 1, pp. 12-18.

Fröhlich, B, Deisinger, J & Bullinger, H-J 2001, Immersive Projection Technology and Virtual Environments 2001, Springer-Verlag Wien, New York.

Merriam-Webster 2017, Immersion Defined for English Language Learners, Merriam-Webster Inc., viewed 31 August 2017, <https://www.merriam-webster.com/dictionary/immersion>.

Oxford Dictionaries 2017, Immersion, Oxford University Press, viewed 31 August 2017, <https://en.oxforddictionaries.com/definition/immersion>.

Paldino, M, Mazzurega, M, Pavani, F & Schubert T, ‘Synchronous Multisensory Stimulation Blurs Self-Other Boundaries’, Psychological Science, vol. 21, pp. 1202-1207.

Petersen, C 2017, ‘The Address of the Ass: D-BOX Motion Code, Personalized Surround Sound, and Focalized Immersive Spectatorship’, Eckerd College, Florida.

Rose, F 2011, The Art of Immersion, 1st edn, W.W Norton & Company, New York, USA.

Soliman, M, Peetz, J & Davydenko, M 2017, ‘The Impact of Immersive Technology on Nature Relatedness and Pro-Environmental Behaviour’, Journal of Media Psychology, vol. 29, pp. 8-17.

Terminator 3: Rise of the Machines 2003, DVD, Warner Home Video, Burbank, California, directed by Jonathan Mostow.

Time Entertainment 2014, Watch: First 4D Theatre Opens in the U.S., Time Inc., viewed 2 September 2017, <http://time.com/2936808/watch-first-4d-theater-opens-in-the-u-s/>.

 

Carpman, J. and Grant, M. (2016). Design that cares. San Francisco, Calif.: Jossey-Bass.

Coad, J. and Coad, N. (2008). Children and young people’s preference of thematic design and colour for their hospital environment. Journal of Child Health Care

Dalke, H., Littlefair, P. and Loe, D. (2004). Lighting and colour for hospital and design. London: Stationery Office.

Karlin, B. and Zeiss, R. (2006). Best Practices: Environmental and Therapeutic Issues in

Psychiatric Hospital Design: Toward Best Practices. Psychiatric Services

Nelson-Shulman, Y. (1983). Information and Environmental Stress: Report of a Hospital Intervention. Journal of Environmental Systems

Anon, Immersion. Immersion, p.eReserve. https://equella.rmit.edu.au/rmit/items/8fb639f7-c616-4657-b988-3a196fa09e4c/1/

Gamasutra, E. (2004). Postmodernism and the Three Types of Immersion. [online] Designersnotebook.com. Available at: http://designersnotebook.com/Columns/063_Postmodernism/063_postmodernism.htm

Jennett C, Cox AL, Cairns P, Dhoparee S, Epps A, et al. (2008) Measuring and defining the experience of immersion in games. International journal of human- computer studies 66: 641-661.

Xiaoqing Fu, J.Z., 2015. The Influence of Background Music of Video Games on Immersion. Journal of Psychology & Psychotherapy, 05(04), pp.Journal of Psychology & Psychotherapy, 2015, Vol.05(04).

Boldurian, M. A. (2000, Sep). Scream machines: The science of roller coasters. Carnegie, 65, 16. Retrieved from https://search-proquest-com.ezproxy.lib.rmit.edu.au/docview/195978341?accountid=13552

Chion, M., Gorbman, C. and Murch, W. (1994) Audio-Vision: Sound on Screen. New York: Columbia University Press.

Gervaise, A. D. (2012). Psychology of Fear: New Research. New York: Nova Science Publishers, Inc.

Lamb, s. Kwok, K.C.S (2017, June) The fundamental human response to wind inducing building motion. Journal of wind engineering and industrial Aerodynamics, 165, 79-85. Retrieved from http://www.sciencedirect.com.ezproxy.lib.rmit.edu.au/science/article/pii/S0167610516307334

Minton, E. (1999, May). Thrills & chills. Psychology Today, 32, 60-67. Retrieved from https://search-proquest-com.ezproxy.lib.rmit.edu.au/docview/214490148?accountid=13552

Reason, J. Brand, J. J.  (1975).  Motion sickness.  London; New York:  Academic Press.

Steeves, H. P. (2003). Becoming Disney: Perception and being at the happiest place on earth. The Midwest Quarterly, 44(2), 176-194. Retrieved from https://search-proquest-com.ezproxy.lib.rmit.edu.au/docview/195713736?accountid=13552

 

Brodsky, A., & Marx, C. (2001). Layers of identity: Multiple psychological senses of community within a community setting. Journal of Community Psychology. 29 (2), p161-178.

McMillan, D., & Chavis, D. (1986). Sense of community: A definition and theory. American Journal of Community Psychology, 14, p6 –23.

Ndalianis, A. (2012). The Case of the Living Dead: Synaesthesia and Sensuous Geographies. In:  The Horror Sensorium: Media and the Senses. Jefferson NC: McFarland. p31-39.

Proske, U. and Gandevia, S. C. (2009), The kinaesthetic senses. The Journal of Physiology, 587: p4139–4146.

Royal, M.A., & Rossi, R. (1996). Individual-level correlates of sense of community: Findings from workplace and school. Journal of Community Psychology, 24, p395-416.

Ryu, K. et al. (2008). The relationships among overall quick-casual restaurant image, perceived value, customer satisfaction, and behavioral intentions. International Journal of Hospitality Management, 27, p459–469

Weisenfeld, E. (1996). The concept of “we”: A community social psychology myth? Journal of Community Psychology, 24, p337–346.

Yellowlees Douglas, J. and Hargadon, A. (2000). The Pleasure Principle: Immersion, Engagement, Flow. ACM Hypertext. 11 (1), p153-160.

Yellowlees Douglas, J.  (1993). When the Senses Become a Stage and Reading Is Direction: Performing the Texts of Virtual Reality and Interactive Fiction. TDR: The Drama Review 37, (4), p18-37.

Prenatt Jr., D, 2016, ‘Answer to What is the difference between “cognition” and “perception”? (2016) Quora, viewed 1 September 2017, <https://www.quora.com/What-is-the-difference-between-cognition-and-perception>

Canvas Network 2013, Art Appreciation, Canvas Network, viewed 1 September 2017, <https://learn.canvas.net/courses/24/pages/m1-subjective-and-objective-perspectives>

Concord Lumiance Sylvania 2015, Lighting in Museums and Galleries, brochure, Havells Sylvania Europe, viewed 1 September 2017, <http://www.feilosylvania.com/documents/documents/Museums%20and%20Galleries%20-%20Brochure%20-%20English.PDF>

Bergland, C, 2016, How does scent drive human behaviour?, Psychology Today, viewed 1 September 2017, <https://www.psychologytoday.com/blog/the-athletes-way/201506/how-does-scent-drive-human-behavior>

Acton, R. (2007). Aggressive casino marketing targets the elderly. [online] TribLIVE.com. Available at: http://triblive.com/x/pittsburghtrib/news/regional/s_520700.html [Accessed 1 Sep. 2017].

Bramley, S., Dibben, N. and Rowe, R. (2016). The Utilisation of Music by Casino Managers: An Interview Study. Journal of Gambling Studies, [online] 32(4), pp.1127-1141. Available at: https://link-springer-com.ezproxy.lib.rmit.edu.au/content/pdf/10.1007%2Fs10899-016-9604-z.pdf [Accessed 2 Sep. 2017].

Brevers, D., Noël, X., Bechara, A., Vanavermaete, N., Verbanck, P. and Kornreich, C. (2014). Effect of Casino-Related Sound, Red Light and Pairs on Decision-Making During the Iowa Gambling Task. Journal of Gambling Studies, [online] 31(2), pp.409-421. Available at: https://link-springer-com.ezproxy.lib.rmit.edu.au/content/pdf/10.1007%2Fs10899-013-9441-2.pdf [Accessed 2 Sep. 2017].

Erkan (2016). 10 Most Profitable Casino Games. [online] Themost10.com. Available at: http://www.themost10.com/profitable-casino-games/ [Accessed 2 Sep. 2017].

Griffiths, M. (2013). The Money Maze. [online] Psychology Today. Available at: https://www.psychologytoday.com/blog/in-excess/201307/the-money-maze [Accessed 2 Sep. 2017].

Hirsch, A. R. (1995). Effects of ambient odors on slot-machine usage in a las vegas casino. Psychology & Marketing (1986-1998), 12(7), 585. Retrieved from https://search-proquest-com.ezproxy.lib.rmit.edu.au/docview/230409207?accountid=13552

Lane, M. (2006). BBC NEWS | Magazine | The psychology of super-casinos. [online] News.bbc.co.uk. Available at: http://news.bbc.co.uk/1/hi/magazine/5013038.stm [Accessed 1 Sep. 2017]

Lewis, J. (2015). Smells Ring Bells: How Smell Triggers Memories and Emotions. [online] Psychology Today. Available at: https://www.psychologytoday.com/blog/brain-babble/201501/smells-ring-bells-how-smell-triggers-memories-and-emotions [Accessed 3 Sep. 2017].

Stark, G., Saunders, D. and Wookey, P. (1982). Differential effects of red and blue coloured lighting on gambling behaviour. Current Psychology, 2(1-3), pp.95-99.

Petersen, Christina. (N.D.). The Address of the Ass: D-BOX Motion Code, Personalized Surround Sound, and Focalized Immersive Spectatorship. Eckerd College. St. Petersburg, FL. pg. 1-3, 20.

 

White, A. (2011). The elements of graphic design. New York: Allworth Press.

 

. Research Gate (2006). Geometry concepts in architectural design. [online] p.a single page.

Bjorner, T, Magnusson, A & Nielsen, R 2016, ‘How to Describe and Measure Obstacles of Narrative Immersion in a Film?’, The Journal of University of Gothenburg, vol. 37, no. 1, pp. 1-17.

Carlsson, S 1994, When Picture and Sound Merge, Film Sound, viewed 18 October 2017, <http://filmsound.org/when_picture_and_sound_merge/>.

 

Anon, Immersion. Immersion, p. eReserve.https://equella.rmit.edu.au/rmit/items/8fb639f7-c616-4657-b988-3a196fa09e4c/1/

Collins, K 2013, Playing with Sound: A Theory of Interacting with Sound and Music in Video Games, MIT Press, Cambridge, Massachusetts.

Huls, A 2017, ‘‘Beguiled’ Cinematographer Philippe Le Sourd on the Mechanics of Mood’, Pond5, blog post, 6 January, viewed 7 October 2017, <https://blog.pond5.com/15708-beguiled-cinematographer-create-mood-film/?utm_source=sailthru&utm_medium=email&utm_campaign=splash2017%2B07%2B02>.

Liang, D 2015, ‘The world heard: Sound, film theory and the cinematic experience’, Doctor of Philosophy thesis, The University of Chicago, Chicago, ProQuest Database.

McAfee, R 2017, ‘7 Ways to Use Music to Create Mood and Meaning Onscreen’, Pond5, blog post, 6 January, viewed 6 October 2017, <https://blog.pond5.com/12233-7-ways-to-use-music-to-create-mood-and-meaning-onscreen/>.

McMahan, A 2003, Immersion, Engagement and Presence: A method for analysing 3-D video games, Taylor & Francis Group, New York, US.  

Poland, J 2002, ‘Lights, Camera, Emotion! An Examination on Film Lighting and its Impact on Audience’s Emotional Response’, PhD thesis, Cleveland State University, Cleveland.

 

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